weiss
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f0ab6ad122
|
pos part of GameState now
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2020-04-24 08:18:39 +02:00 |
|
weiss
|
aef5584f15
|
simulation working
|
2020-04-23 09:58:18 +02:00 |
|
weiss
|
afc2af5cdb
|
broken state monad
|
2020-04-22 15:35:03 +02:00 |
|
weiss
|
fbe7b56be0
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vindinum - board entities as enum
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2020-04-21 22:05:41 +02:00 |
|
weiss
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49481147ff
|
seperate haskell und purescript directories
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2020-04-19 05:51:24 +02:00 |
|
weiss
|
7dfe85a5fd
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- haskell version of vindinium
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2020-04-19 05:44:41 +02:00 |
|
weiss
|
9c39c1c0d5
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- some enhancements
- started graph module
|
2020-04-14 10:54:42 +02:00 |
|
weiss
|
a8e94c0bf6
|
renamed loop to nextRound
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2020-04-13 06:19:15 +02:00 |
|
weiss
|
3014d916e8
|
enhanced train&build logic
|
2020-04-13 06:17:40 +02:00 |
|
weiss
|
4fcf4219a8
|
improved tower refresh
|
2020-04-12 08:51:54 +02:00 |
|
weiss
|
b40d24f69c
|
reset building lvl if destroyed
|
2020-04-12 06:59:30 +02:00 |
|
weiss
|
b18c0a636f
|
fixed mine bug
|
2020-04-12 06:47:30 +02:00 |
|
weiss
|
f6ad99ec8a
|
refresh Towers
|
2020-04-12 06:39:31 +02:00 |
|
weiss
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c9547f5197
|
build giants
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2020-04-11 17:17:27 +02:00 |
|
weiss
|
11bafb6f60
|
use State Monad for GameState
|
2020-04-10 21:18:06 +02:00 |
|
weiss
|
149e4173d0
|
- timer
- full ruleset
|
2020-04-10 10:11:45 +02:00 |
|
weiss
|
3e8a95a6b1
|
- wood 1
- avoid
- build archers and knights
|
2020-04-10 05:24:09 +02:00 |
|
weiss
|
80038b3883
|
Code Royal - initial commit
|
2020-04-09 08:06:50 +02:00 |
|
weiss
|
7fe78eaf40
|
code vs. zombies 100%
|
2020-04-09 05:54:52 +02:00 |
|
weiss
|
1e44a29547
|
knight 100%
|
2020-04-09 05:54:07 +02:00 |
|
weiss
|
0495ea5b01
|
initial commit
|
2020-04-08 05:49:52 +02:00 |
|
Arne
|
ca2c19e171
|
Initial commit
|
2020-04-08 05:47:53 +02:00 |
|