code of kutulu init
This commit is contained in:
3
haskell/code-of-kutulu/.gitignore
vendored
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3
haskell/code-of-kutulu/.gitignore
vendored
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@@ -0,0 +1,3 @@
|
||||
.stack-work/
|
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*~
|
||||
/Bundled.hs
|
||||
3
haskell/code-of-kutulu/ChangeLog.md
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3
haskell/code-of-kutulu/ChangeLog.md
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|
||||
# Changelog for stackproject
|
||||
|
||||
## Unreleased changes
|
||||
30
haskell/code-of-kutulu/LICENSE
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30
haskell/code-of-kutulu/LICENSE
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|
||||
Copyright Author name here (c) 2020
|
||||
|
||||
All rights reserved.
|
||||
|
||||
Redistribution and use in source and binary forms, with or without
|
||||
modification, are permitted provided that the following conditions are met:
|
||||
|
||||
* Redistributions of source code must retain the above copyright
|
||||
notice, this list of conditions and the following disclaimer.
|
||||
|
||||
* Redistributions in binary form must reproduce the above
|
||||
copyright notice, this list of conditions and the following
|
||||
disclaimer in the documentation and/or other materials provided
|
||||
with the distribution.
|
||||
|
||||
* Neither the name of Author name here nor the names of other
|
||||
contributors may be used to endorse or promote products derived
|
||||
from this software without specific prior written permission.
|
||||
|
||||
THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
|
||||
"AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
|
||||
LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
|
||||
A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
|
||||
OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
|
||||
SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
|
||||
LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
|
||||
DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
|
||||
THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
|
||||
(INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
|
||||
OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
|
||||
1
haskell/code-of-kutulu/README.md
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1
haskell/code-of-kutulu/README.md
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|
||||
# stackproject
|
||||
2
haskell/code-of-kutulu/Setup.hs
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2
haskell/code-of-kutulu/Setup.hs
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import Distribution.Simple
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main = defaultMain
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41
haskell/code-of-kutulu/app/Main.hs
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41
haskell/code-of-kutulu/app/Main.hs
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|
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module Main where
|
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|
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import System.Environment
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||||
import Codingame
|
||||
import Simulation.Board
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import Simulation.Data
|
||||
import Data.Vector as V
|
||||
|
||||
main :: IO ()
|
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main = do
|
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bundle
|
||||
print $ sim1 (2,4)
|
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--test
|
||||
|
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test :: IO ()
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test = do
|
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args <- getArgs
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let simDepth = if Prelude.length args > 0 then read $ Prelude.head args :: Int else 3
|
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print $ Prelude.reverse $ loop1 (0,0) simDepth []
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|
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loop1 :: Pos -> Int -> [Pos] -> [Pos]
|
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loop1 pos depth acc
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| depth == 0 = acc
|
||||
| otherwise =
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let sim = snd $ sim1 pos
|
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acc' = sim : acc
|
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in loop1 sim (depth - 1) acc'
|
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|
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sim1 :: Pos -> (Int, Pos)
|
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sim1 pos = (\(val, (Explorer _ pos _ _, _)) -> (val, pos)) (simulate board1 (Explorer 0 (0,0) 100 2, V.empty))
|
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|
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board1 :: Board
|
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board1 = fromList $ fmap fromList
|
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[[Empty, Empty, Empty, Empty, Empty],
|
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[Empty, Empty, Empty, Empty, Empty],
|
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[Empty, Empty, Empty, Empty, Empty],
|
||||
[Empty, Empty, Empty, Empty, Empty],
|
||||
[Empty, Empty, Empty, Empty, Empty]]
|
||||
|
||||
emptyBoard :: Board
|
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emptyBoard = V.generate 5 (\_ -> V.replicate 5 Empty)
|
||||
4
haskell/code-of-kutulu/credentials.json
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4
haskell/code-of-kutulu/credentials.json
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|
||||
{
|
||||
"email": "arne.weiss@udo.edu",
|
||||
"password": "53gGVlg@EpNl"
|
||||
}
|
||||
60
haskell/code-of-kutulu/package.yaml
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60
haskell/code-of-kutulu/package.yaml
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name: stackproject
|
||||
version: 0.1.0.0
|
||||
github: "githubuser/stackproject"
|
||||
license: BSD3
|
||||
author: "Author name here"
|
||||
maintainer: "example@example.com"
|
||||
copyright: "2020 Author name here"
|
||||
|
||||
extra-source-files:
|
||||
- README.md
|
||||
- ChangeLog.md
|
||||
|
||||
# Metadata used when publishing your package
|
||||
# synopsis: Short description of your package
|
||||
# category: Web
|
||||
|
||||
# To avoid duplicated efforts in documentation and dealing with the
|
||||
# complications of embedding Haddock markup inside cabal files, it is
|
||||
# common to point users to the README.md file.
|
||||
description: Please see the README on GitHub at <https://github.com/githubuser/stackproject#readme>
|
||||
|
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dependencies:
|
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- base >= 4.7 && < 5
|
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- aeson
|
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- attoparsec
|
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- bytestring
|
||||
- codingame-hs
|
||||
- directory
|
||||
- filepath
|
||||
- random
|
||||
- containers >=0.5 && <0.7
|
||||
- haskell-src-exts
|
||||
- vector
|
||||
- mtl
|
||||
- time
|
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|
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library:
|
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source-dirs: src
|
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|
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executables:
|
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stackproject-exe:
|
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main: Main.hs
|
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source-dirs: app
|
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ghc-options:
|
||||
- -threaded
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- -rtsopts
|
||||
- -with-rtsopts=-N
|
||||
dependencies:
|
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- stackproject
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|
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tests:
|
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stackproject-test:
|
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main: Spec.hs
|
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source-dirs: test
|
||||
ghc-options:
|
||||
- -threaded
|
||||
- -rtsopts
|
||||
- -with-rtsopts=-N
|
||||
dependencies:
|
||||
- stackproject
|
||||
34
haskell/code-of-kutulu/src/BotRunner.hs
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34
haskell/code-of-kutulu/src/BotRunner.hs
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module BotRunner
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( Bot
|
||||
, escapedInputInErrorPrefix
|
||||
, runBot
|
||||
) where
|
||||
|
||||
import Control.Monad
|
||||
import System.IO
|
||||
import Data.Time.Clock.POSIX
|
||||
|
||||
-- A Codingame bot where input and output have been abstracted out.
|
||||
type Bot = IO String -> (String -> IO ()) -> IO ()
|
||||
|
||||
escapedInputInErrorPrefix :: String
|
||||
escapedInputInErrorPrefix = "#"
|
||||
|
||||
-- Run a bot in the Codingame Arena (or IDE).
|
||||
runBot
|
||||
:: Bool -- Shall the bot’s input be echoed on stderr to be able to replay any game result?
|
||||
-> Bot -- The bot.
|
||||
-> IO ()
|
||||
runBot echoInput bot = do
|
||||
hSetBuffering stdout NoBuffering
|
||||
t1 <- getPOSIXTime
|
||||
bot readLine writeLine
|
||||
t2 <- getPOSIXTime
|
||||
hPrint stderr $ t2 - t1
|
||||
where
|
||||
readLine = do
|
||||
line <- getLine
|
||||
when echoInput $
|
||||
hPutStrLn stderr (escapedInputInErrorPrefix ++ line)
|
||||
return line
|
||||
writeLine = putStrLn
|
||||
36
haskell/code-of-kutulu/src/Codingame.hs
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36
haskell/code-of-kutulu/src/Codingame.hs
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|
||||
module Codingame
|
||||
( bundle
|
||||
) where
|
||||
|
||||
import Codingame.WebServices
|
||||
import Codingame.SourcePackager
|
||||
import Language.Haskell.Exts
|
||||
|
||||
import BotRunner
|
||||
import Player
|
||||
import Debug
|
||||
|
||||
|
||||
sourcePath = "src/Player.hs"
|
||||
|
||||
parseMode :: ParseMode
|
||||
parseMode = ParseMode {
|
||||
parseFilename = "<unknown>.hs",
|
||||
baseLanguage = Haskell2010,
|
||||
extensions = [EnableExtension ScopedTypeVariables, EnableExtension LambdaCase, EnableExtension MultiWayIf],
|
||||
ignoreLanguagePragmas = False,
|
||||
ignoreLinePragmas = True,
|
||||
fixities = Just preludeFixities,
|
||||
ignoreFunctionArity = False
|
||||
}
|
||||
|
||||
bundle :: IO ()
|
||||
bundle = do
|
||||
source <- createMonolithicSourceWithMode parseMode sourcePath
|
||||
credentials <- readCredentials "credentials.json"
|
||||
|
||||
-- putStrLn source
|
||||
|
||||
let file = "Bundled.hs"
|
||||
writeFile file $ "{-# LANGUAGE ScopedTypeVariables, LambdaCase, MultiWayIf #-}\n" ++ source
|
||||
|
||||
21
haskell/code-of-kutulu/src/Debug.hs
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21
haskell/code-of-kutulu/src/Debug.hs
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||||
module Debug
|
||||
( trace
|
||||
, _trace
|
||||
, traceList
|
||||
,_traceList
|
||||
) where
|
||||
|
||||
import Data.List
|
||||
import qualified Debug.Trace as Trace
|
||||
|
||||
trace :: Show a => String -> a -> a
|
||||
trace message x = Trace.trace (message ++ " = " ++ show x) x
|
||||
|
||||
_trace :: String -> a -> a
|
||||
_trace _ = id
|
||||
|
||||
traceList :: Show a => String -> [a] -> [a]
|
||||
traceList message xs = Trace.trace (message ++ " = [\n\t" ++ intercalate "\n\t" (map show xs) ++ "\n]") xs
|
||||
|
||||
_traceList :: Show a => String -> [a] -> [a]
|
||||
_traceList _ = id
|
||||
99
haskell/code-of-kutulu/src/Graph.hs
Normal file
99
haskell/code-of-kutulu/src/Graph.hs
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|
||||
{-# LANGUAGE ScopedTypeVariables #-}
|
||||
module Graph where
|
||||
|
||||
import Prelude
|
||||
import qualified Data.Map as M
|
||||
import qualified Data.Set as S
|
||||
import Data.Maybe
|
||||
import qualified Data.Sequence as Seq
|
||||
|
||||
newtype Graph v = Graph (M.Map v (Seq.Seq v))
|
||||
|
||||
empty :: forall v. Graph v
|
||||
empty = Graph M.empty
|
||||
|
||||
addNode :: forall v. Ord v => Graph v -> v -> Graph v
|
||||
addNode (Graph m) v = Graph $ M.insert v Seq.empty m
|
||||
|
||||
-- adds an Edge from Node "from" to Node "to"
|
||||
-- returns the graph unmodified if "to" does not exist
|
||||
addEdge :: forall v. Ord v => Graph v -> v -> v -> Graph v
|
||||
addEdge g@(Graph m) from to = Graph $ M.update updateVal from m
|
||||
where
|
||||
updateVal :: Seq.Seq v -> Maybe (Seq.Seq v)
|
||||
updateVal nodes
|
||||
| g `contains` to = Just $ to Seq.<| nodes
|
||||
| otherwise = Just nodes
|
||||
|
||||
toMap :: forall v. Graph v -> M.Map v (Seq.Seq v)
|
||||
toMap (Graph m) = m
|
||||
|
||||
adjacentEdges :: forall v. Ord v => Graph v -> v -> Seq.Seq v
|
||||
adjacentEdges (Graph m) nodeId = fromMaybe Seq.empty $ M.lookup nodeId m
|
||||
|
||||
contains :: forall v. Ord v => Graph v -> v -> Bool
|
||||
contains (Graph m) key = case M.lookup key m of
|
||||
Just _ -> True
|
||||
Nothing -> False
|
||||
|
||||
-- shortestPath :: forall v. Ord v => Graph v -> v -> v -> Seq v
|
||||
-- shortestPath g@(Graph m) from to = reverse $ shortestPath' (from, Seq.empty) Seq.empty S.empty
|
||||
-- where
|
||||
-- shortestPath' :: (v, Seq v) -> [(v, Seq v)] -> S.Set v-> Seq v
|
||||
-- shortestPath' from queue visited
|
||||
-- | fst from == to = snd from
|
||||
-- | length newQueue == 0 = Seq.empty
|
||||
-- | otherwise = shortestPath' (head newQueue) newQueue (S.insert (fst from) visited)
|
||||
-- where
|
||||
-- adjacent :: S.Set v
|
||||
-- adjacent = S.fromList $ adjacentEdges g (fst from)
|
||||
-- newQueue :: [(v, Seq v)]
|
||||
-- newQueue = drop 1 queue <> ( map (\x -> (x, fst from : snd from)) (S.toList $ S.difference adjacent visited) )
|
||||
|
||||
shortestPathList :: forall v. Ord v => Graph v -> v -> v -> Seq.Seq v
|
||||
shortestPathList g@(Graph m) from to = Seq.reverse $ shortestPath' (from, Seq.empty) Seq.empty Seq.empty
|
||||
where
|
||||
shortestPath' :: (v, Seq.Seq v) -> Seq.Seq (v, Seq.Seq v) -> Seq.Seq v-> Seq.Seq v
|
||||
shortestPath' from queue visited
|
||||
| fst from == to = snd from
|
||||
| otherwise = case Seq.viewl newQueue of
|
||||
n Seq.:< _ -> shortestPath' n newQueue (fst from Seq.<| visited)
|
||||
Seq.EmptyL -> Seq.empty
|
||||
where
|
||||
adjacent :: Seq.Seq v
|
||||
adjacent = adjacentEdges g (fst from)
|
||||
newQueue :: Seq.Seq (v, Seq.Seq v)
|
||||
newQueue = Seq.drop 1 queue <> (fmap (\x -> (x, fst from Seq.<| snd from)) (adjacent `without` visited) )
|
||||
|
||||
without :: Eq a => Seq.Seq a -> Seq.Seq a -> Seq.Seq a
|
||||
without seq1 seq2 = Seq.filter (\e -> all ((/=) e) seq2) seq1
|
||||
|
||||
with :: Eq a => Seq.Seq a -> Seq.Seq a -> Seq.Seq a
|
||||
with seq1 seq2 = seq1 <> (seq2 `without` seq1)
|
||||
|
||||
-- pathExists :: forall v. Ord v => Graph v -> v -> v -> Bool
|
||||
-- pathExists g@(Graph m) from to = shortestPath' from Seq.empty Seq.empty
|
||||
-- where
|
||||
-- shortestPath' :: v -> Seq v -> Seq v -> Bool
|
||||
-- shortestPath' from queue visited
|
||||
-- | from == to = True
|
||||
-- | otherwise = case head $ newQueue of
|
||||
-- Just n -> shortestPath' n newQueue (from : visited)
|
||||
-- Nothing -> False
|
||||
-- where
|
||||
-- adjacent :: Seq v
|
||||
-- adjacent = adjacentEdges g from
|
||||
-- newQueue :: Seq v
|
||||
-- newQueue = drop 1 queue <> (adjacent \\ visited)
|
||||
|
||||
dfs :: forall v. Ord v => Graph v -> v -> v -> Bool
|
||||
dfs g@(Graph m) from to = dfs' g from to Seq.empty
|
||||
|
||||
dfs' :: forall v. Ord v => Graph v -> v -> v -> Seq.Seq v -> Bool
|
||||
dfs' g@(Graph m) from to visited
|
||||
| from == to = True
|
||||
| otherwise = any ((==) True) $ subcalls (adjacent `without` visited)
|
||||
where
|
||||
subcalls = fmap (\f -> dfs' g f to visited')
|
||||
visited' = with visited adjacent
|
||||
adjacent = adjacentEdges g from
|
||||
79
haskell/code-of-kutulu/src/Player.hs
Normal file
79
haskell/code-of-kutulu/src/Player.hs
Normal file
@@ -0,0 +1,79 @@
|
||||
{-# LANGUAGE ScopedTypeVariables, LambdaCase, MultiWayIf #-}
|
||||
module Player
|
||||
( runMain
|
||||
, Board
|
||||
) where
|
||||
|
||||
import System.IO
|
||||
import Control.Monad
|
||||
import System.Random
|
||||
import Data.Char (digitToInt)
|
||||
import Data.List as L
|
||||
import qualified Data.Vector as V
|
||||
|
||||
import BotRunner
|
||||
import Graph
|
||||
import Simulation.Data
|
||||
import Simulation.Lib
|
||||
import Simulation.Board
|
||||
|
||||
runMain :: IO ()
|
||||
runMain = runBot True bot
|
||||
|
||||
bot :: Bot
|
||||
bot readLine writeLine = do
|
||||
input_line <- getLine
|
||||
let width = read input_line :: Int
|
||||
input_line <- getLine
|
||||
let height = read input_line :: Int
|
||||
|
||||
board' <- V.replicateM height getLine
|
||||
let board :: Board = fmap (\br -> fmap (\se -> if
|
||||
| se == '.' -> Empty
|
||||
| se == '#' -> Wall
|
||||
| otherwise -> SpawnWanderer) $ V.fromList br) board' -- TODO: $ digitToInt se) br) board'
|
||||
|
||||
input_line <- getLine
|
||||
let input = words input_line
|
||||
let sanitylosslonely = read (input!!0) :: Int -- how much sanity you lose every turn when alone, always 3 until wood 1
|
||||
let sanitylossgroup = read (input!!1) :: Int -- how much sanity you lose every turn when near another player, always 1 until wood 1
|
||||
let wandererspawntime = read (input!!2) :: Int -- how many turns the wanderer take to spawn, always 3 until wood 1
|
||||
let wandererlifetime = read (input!!3) :: Int -- how many turns the wanderer is on map after spawning, always 40 until wood 1
|
||||
|
||||
-- game loop
|
||||
forever $ do
|
||||
input_line <- getLine
|
||||
let entitycount = read input_line :: Int -- the first given entity corresponds to your explorer
|
||||
|
||||
entities <- V.replicateM entitycount $ do
|
||||
input_line <- getLine
|
||||
let input = words input_line
|
||||
let entitytype = input!!0
|
||||
let id = read (input!!1) :: Int
|
||||
let x = read (input!!2) :: Int
|
||||
let y = read (input!!3) :: Int
|
||||
let param0 = read (input!!4) :: Int
|
||||
let param1 = read (input!!5) :: Int
|
||||
let param2 = read (input!!6) :: Int
|
||||
pure $ if entitytype == "WANDERER"
|
||||
then WandererInput id (x,y) param0 param1 param2
|
||||
else ExplorerInput id (x,y) param0 param1
|
||||
|
||||
let explorers' = fmap (\(ExplorerInput a b c d) -> Explorer a b c d) $ V.filter isExplorer entities
|
||||
let wanderers = fmap (\(WandererInput a b c d e) -> Wanderer a b c d e) $ V.filter (not . isExplorer) entities
|
||||
let hero = V.head explorers'
|
||||
let explorers = V.tail explorers'
|
||||
|
||||
let cmd = if (all (> 6) $ fmap ((dist $ explorerPos hero) . wandererPos) wanderers) && explorerSanity hero `div` plansLeft hero < 100
|
||||
then "PLAN"
|
||||
else (\(_,(Explorer _ pos _ _, w)) -> moveToPos pos) $ simulate board (hero, wanderers)
|
||||
|
||||
-- hPrint stderr $ minimum $ fmap (dist $ posFromEntity hero) (fmap posFromEntity eMines)
|
||||
putStrLn cmd
|
||||
|
||||
moveToPos :: Pos -> String
|
||||
moveToPos (x, y) = "MOVE " <> (show x) <> " " <> (show y)
|
||||
|
||||
isExplorer :: EntityInput -> Bool
|
||||
isExplorer e@(ExplorerInput _ _ _ _) = True
|
||||
isExplorer _ = False
|
||||
93
haskell/code-of-kutulu/src/Simulation/Board.hs
Normal file
93
haskell/code-of-kutulu/src/Simulation/Board.hs
Normal file
@@ -0,0 +1,93 @@
|
||||
module Simulation.Board
|
||||
( simulate
|
||||
, evalGameState
|
||||
) where
|
||||
|
||||
-- import Prelude
|
||||
import qualified Data.Vector as V
|
||||
import Control.Monad.State as S
|
||||
import Control.Monad.State.Class
|
||||
import Data.List as L
|
||||
import Simulation.Data
|
||||
import Simulation.Lib
|
||||
|
||||
searchDepth = 6
|
||||
|
||||
-- TODO: Check if tailrec
|
||||
simulate :: Board -> GameState -> (Int, GameState)
|
||||
simulate = simulateMove searchDepth
|
||||
|
||||
simulateMove :: Int -> Board -> GameState -> (Int, GameState)
|
||||
simulateMove depth board state@(hero@(Explorer ownId pos sanity plans), enemies)
|
||||
| depth == 0 =
|
||||
let state' = evalMove board state
|
||||
in (evalGameState state', state')
|
||||
| otherwise =
|
||||
let state' = evalMove board state
|
||||
-- bPos = boardPos board pos
|
||||
moves = V.filter (posValid board state) $ possibleMoves pos
|
||||
vals = fmap (\pos' -> simulateMove (depth - 1) board (updatePos pos' state')) moves
|
||||
valsWithOldPos = if depth == searchDepth
|
||||
then vals -- return position of submove on first level
|
||||
else V.zip (fmap fst vals) $ fmap (updatePos pos . snd) vals -- return starting position otherwise -- pos'
|
||||
in L.maximumBy (\(v1, _) (v2, _) -> compare v1 v2) valsWithOldPos
|
||||
|
||||
updatePos :: Pos -> GameState -> GameState
|
||||
updatePos pos ((Explorer id _ sanity plans), enemies) = ((Explorer id pos sanity plans), enemies)
|
||||
|
||||
-- update State according to hero position on board
|
||||
-- executed every move
|
||||
evalMove :: Board -> GameState -> GameState
|
||||
evalMove board state@(hero@(Explorer id pos sanity plans), enemies) = evalDeath $ evalEnemies $ evalEffects evalSanity
|
||||
where
|
||||
evalSanity :: GameState
|
||||
evalSanity
|
||||
| any (< 3) $ fmap (dist pos) (fmap wandererPos enemies) = (Explorer id pos (sanity - 1) plans, enemies)
|
||||
| otherwise = (Explorer id pos (sanity - 3) plans, enemies)
|
||||
evalEffects :: GameState -> GameState
|
||||
evalEffects state'@(hero'@(Explorer id' pos' sanity' plans'), enemies')
|
||||
| entity == Empty = (hero', enemies')
|
||||
| entity == SpawnWanderer = (hero', enemies')
|
||||
| entity == Wall = state -- should never happen
|
||||
where
|
||||
entity = boardPos board pos'
|
||||
-- TODO: Gegner verliert auch Leben
|
||||
evalEnemies :: GameState -> GameState
|
||||
evalEnemies state'@((Explorer id' pos' sanity' plans'), enemies')
|
||||
| any (< 2) distFromWanderer = (Explorer id' pos' (sanity' - 20) plans', enemies')
|
||||
| any (< 3) distFromWanderer = (Explorer id' pos' (sanity' - 10) plans', enemies')
|
||||
| any (< 4) distFromWanderer = (Explorer id' pos' (sanity' - 5) plans', enemies')
|
||||
| otherwise = state'
|
||||
where
|
||||
distFromWanderer = fmap (dist $ pos') (fmap wandererPos enemies')
|
||||
evalDeath :: GameState -> GameState
|
||||
evalDeath state'@((Explorer id' pos' sanity' plans'), enemies')
|
||||
| sanity' < 1 = ((Explorer id' pos' (-999) plans'), enemies') -- TODO: starting position is not 0,0 but spawnpoint, enemy gets own mines
|
||||
| otherwise = state'
|
||||
|
||||
-- retuns the evalutaion of the current move
|
||||
-- executed if maximum depth is reached
|
||||
evalGameState :: GameState -> Int
|
||||
evalGameState ((Explorer _ pos sanity plans), enemies) =
|
||||
sanity
|
||||
-- enemyDist
|
||||
-- where
|
||||
-- minMineDist = minimum $ fmap (dist hero) eMines
|
||||
|
||||
-- get BoardInternalEntity Enum of Pos on BoardInternal
|
||||
boardPos :: Board -> Pos -> BoardEntity
|
||||
boardPos board (x,y) = (board V.! y) V.! x
|
||||
|
||||
posValid :: Board -> GameState -> Pos -> Bool
|
||||
posValid board (hero, enemies) pos@(x,y) = onBoardInternal && boardPos' /= Wall
|
||||
where
|
||||
width = length $ V.head board
|
||||
height = length board
|
||||
boardPos' = boardPos board pos
|
||||
onBoardInternal = x >= 0 && x < width && y >= 0 && y < height
|
||||
|
||||
possibleMoves :: Pos -> V.Vector Pos
|
||||
possibleMoves (x,y) = V.fromList [ (x+1, y), (x, y+1), (x-1, y), (x, y-1) ]
|
||||
|
||||
|
||||
data Tree v = Node v (Tree v) | Leaf v
|
||||
33
haskell/code-of-kutulu/src/Simulation/Data.hs
Normal file
33
haskell/code-of-kutulu/src/Simulation/Data.hs
Normal file
@@ -0,0 +1,33 @@
|
||||
module Simulation.Data where
|
||||
|
||||
import qualified Data.Vector as V
|
||||
import qualified Data.Sequence as S
|
||||
|
||||
data BoardEntity = SpawnWanderer | Wall | Empty deriving (Show, Eq)
|
||||
|
||||
type Board = V.Vector (V.Vector BoardEntity)
|
||||
|
||||
type Pos = (Int, Int)
|
||||
|
||||
data EntityInput
|
||||
= ExplorerInput Int Pos Int Int
|
||||
| WandererInput Int Pos Int Int Int
|
||||
deriving (Show)
|
||||
|
||||
data Explorer = Explorer
|
||||
{ explorerId :: Int
|
||||
, explorerPos :: Pos
|
||||
, explorerSanity :: Int
|
||||
, plansLeft :: Int
|
||||
}
|
||||
|
||||
data Wanderer = Wanderer
|
||||
{ wandererId :: Int
|
||||
, wandererPos :: Pos
|
||||
, wandererRecallTime :: Int -- time before recall
|
||||
, wandererStatus :: Int -- 0: spawning ; 1=wandering
|
||||
, wandererTarget :: Int
|
||||
}
|
||||
|
||||
-- (hero, enemies)
|
||||
type GameState = (Explorer, V.Vector Wanderer)
|
||||
6
haskell/code-of-kutulu/src/Simulation/Lib.hs
Normal file
6
haskell/code-of-kutulu/src/Simulation/Lib.hs
Normal file
@@ -0,0 +1,6 @@
|
||||
module Simulation.Lib where
|
||||
|
||||
import Simulation.Data
|
||||
|
||||
dist :: Pos -> Pos -> Int
|
||||
dist (x1, y1) (x2, y2) = abs (x2 - x1) + abs (y2 - y1)
|
||||
68
haskell/code-of-kutulu/stack.yaml
Normal file
68
haskell/code-of-kutulu/stack.yaml
Normal file
@@ -0,0 +1,68 @@
|
||||
# This file was automatically generated by 'stack init'
|
||||
#
|
||||
# Some commonly used options have been documented as comments in this file.
|
||||
# For advanced use and comprehensive documentation of the format, please see:
|
||||
# https://docs.haskellstack.org/en/stable/yaml_configuration/
|
||||
|
||||
# Resolver to choose a 'specific' stackage snapshot or a compiler version.
|
||||
# A snapshot resolver dictates the compiler version and the set of packages
|
||||
# to be used for project dependencies. For example:
|
||||
#
|
||||
# resolver: lts-3.5
|
||||
# resolver: nightly-2015-09-21
|
||||
# resolver: ghc-7.10.2
|
||||
#
|
||||
# The location of a snapshot can be provided as a file or url. Stack assumes
|
||||
# a snapshot provided as a file might change, whereas a url resource does not.
|
||||
#
|
||||
# resolver: ./custom-snapshot.yaml
|
||||
# resolver: https://example.com/snapshots/2018-01-01.yaml
|
||||
resolver: lts-15.8
|
||||
|
||||
# User packages to be built.
|
||||
# Various formats can be used as shown in the example below.
|
||||
#
|
||||
# packages:
|
||||
# - some-directory
|
||||
# - https://example.com/foo/bar/baz-0.0.2.tar.gz
|
||||
# subdirs:
|
||||
# - auto-update
|
||||
# - wai
|
||||
packages:
|
||||
- .
|
||||
- ../codingame-hs
|
||||
# Dependency packages to be pulled from upstream that are not in the resolver.
|
||||
# These entries can reference officially published versions as well as
|
||||
# forks / in-progress versions pinned to a git hash. For example:
|
||||
#
|
||||
# extra-deps:
|
||||
# - acme-missiles-0.3
|
||||
# - git: https://github.com/commercialhaskell/stack.git
|
||||
# commit: e7b331f14bcffb8367cd58fbfc8b40ec7642100a
|
||||
#
|
||||
extra-deps:
|
||||
- 'hpp-0.6.2'
|
||||
|
||||
# Override default flag values for local packages and extra-deps
|
||||
# flags: {}
|
||||
|
||||
# Extra package databases containing global packages
|
||||
# extra-package-dbs: []
|
||||
|
||||
# Control whether we use the GHC we find on the path
|
||||
# system-ghc: true
|
||||
#
|
||||
# Require a specific version of stack, using version ranges
|
||||
# require-stack-version: -any # Default
|
||||
# require-stack-version: ">=2.1"
|
||||
#
|
||||
# Override the architecture used by stack, especially useful on Windows
|
||||
# arch: i386
|
||||
# arch: x86_64
|
||||
#
|
||||
# Extra directories used by stack for building
|
||||
# extra-include-dirs: [/path/to/dir]
|
||||
# extra-lib-dirs: [/path/to/dir]
|
||||
#
|
||||
# Allow a newer minor version of GHC than the snapshot specifies
|
||||
# compiler-check: newer-minor
|
||||
19
haskell/code-of-kutulu/stack.yaml.lock
Normal file
19
haskell/code-of-kutulu/stack.yaml.lock
Normal file
@@ -0,0 +1,19 @@
|
||||
# This file was autogenerated by Stack.
|
||||
# You should not edit this file by hand.
|
||||
# For more information, please see the documentation at:
|
||||
# https://docs.haskellstack.org/en/stable/lock_files
|
||||
|
||||
packages:
|
||||
- completed:
|
||||
hackage: hpp-0.6.2@sha256:aa75b0471c0a8f68ccf823da37ea88b4187829972dc951651805a3722293a001,1969
|
||||
pantry-tree:
|
||||
size: 1357
|
||||
sha256: c85fba4149618ab38a1eb2d369d46d78a58a2729cfcf9be93ff36936e6b9ffe5
|
||||
original:
|
||||
hackage: hpp-0.6.2
|
||||
snapshots:
|
||||
- completed:
|
||||
size: 492015
|
||||
url: https://raw.githubusercontent.com/commercialhaskell/stackage-snapshots/master/lts/15/8.yaml
|
||||
sha256: 926bc3d70249dd0ba05277ff00943c0addb35b627cb641752669e7cf771310d0
|
||||
original: lts-15.8
|
||||
105
haskell/code-of-kutulu/stackproject.cabal
Normal file
105
haskell/code-of-kutulu/stackproject.cabal
Normal file
@@ -0,0 +1,105 @@
|
||||
cabal-version: 1.12
|
||||
|
||||
-- This file has been generated from package.yaml by hpack version 0.31.2.
|
||||
--
|
||||
-- see: https://github.com/sol/hpack
|
||||
--
|
||||
-- hash: 417e6c9b6226b7bcecca4ed2838a83b02bcb813752e3a15911e72c73db470c74
|
||||
|
||||
name: stackproject
|
||||
version: 0.1.0.0
|
||||
description: Please see the README on GitHub at <https://github.com/githubuser/stackproject#readme>
|
||||
homepage: https://github.com/githubuser/stackproject#readme
|
||||
bug-reports: https://github.com/githubuser/stackproject/issues
|
||||
author: Author name here
|
||||
maintainer: example@example.com
|
||||
copyright: 2020 Author name here
|
||||
license: BSD3
|
||||
license-file: LICENSE
|
||||
build-type: Simple
|
||||
extra-source-files:
|
||||
README.md
|
||||
ChangeLog.md
|
||||
|
||||
source-repository head
|
||||
type: git
|
||||
location: https://github.com/githubuser/stackproject
|
||||
|
||||
library
|
||||
exposed-modules:
|
||||
BotRunner
|
||||
Codingame
|
||||
Debug
|
||||
Graph
|
||||
Player
|
||||
Simulation.Board
|
||||
Simulation.Data
|
||||
Simulation.Lib
|
||||
other-modules:
|
||||
Paths_stackproject
|
||||
hs-source-dirs:
|
||||
src
|
||||
build-depends:
|
||||
aeson
|
||||
, attoparsec
|
||||
, base >=4.7 && <5
|
||||
, bytestring
|
||||
, codingame-hs
|
||||
, containers >=0.5 && <0.7
|
||||
, directory
|
||||
, filepath
|
||||
, haskell-src-exts
|
||||
, mtl
|
||||
, random
|
||||
, time
|
||||
, vector
|
||||
default-language: Haskell2010
|
||||
|
||||
executable stackproject-exe
|
||||
main-is: Main.hs
|
||||
other-modules:
|
||||
Paths_stackproject
|
||||
hs-source-dirs:
|
||||
app
|
||||
ghc-options: -threaded -rtsopts -with-rtsopts=-N
|
||||
build-depends:
|
||||
aeson
|
||||
, attoparsec
|
||||
, base >=4.7 && <5
|
||||
, bytestring
|
||||
, codingame-hs
|
||||
, containers >=0.5 && <0.7
|
||||
, directory
|
||||
, filepath
|
||||
, haskell-src-exts
|
||||
, mtl
|
||||
, random
|
||||
, stackproject
|
||||
, time
|
||||
, vector
|
||||
default-language: Haskell2010
|
||||
|
||||
test-suite stackproject-test
|
||||
type: exitcode-stdio-1.0
|
||||
main-is: Spec.hs
|
||||
other-modules:
|
||||
Paths_stackproject
|
||||
hs-source-dirs:
|
||||
test
|
||||
ghc-options: -threaded -rtsopts -with-rtsopts=-N
|
||||
build-depends:
|
||||
aeson
|
||||
, attoparsec
|
||||
, base >=4.7 && <5
|
||||
, bytestring
|
||||
, codingame-hs
|
||||
, containers >=0.5 && <0.7
|
||||
, directory
|
||||
, filepath
|
||||
, haskell-src-exts
|
||||
, mtl
|
||||
, random
|
||||
, stackproject
|
||||
, time
|
||||
, vector
|
||||
default-language: Haskell2010
|
||||
8
haskell/code-of-kutulu/test/Spec.hs
Normal file
8
haskell/code-of-kutulu/test/Spec.hs
Normal file
@@ -0,0 +1,8 @@
|
||||
import Simulation.Board
|
||||
import Simulation.Data
|
||||
|
||||
main :: IO ()
|
||||
main = putStrLn "Test suite not yet implemented"
|
||||
|
||||
emptyBoard :: Board
|
||||
emptyBoard = V.generate 9 (\_ -> V.replicate 9 Air)
|
||||
11
haskell/code-of-kutulu/workspace.code-workspace
Normal file
11
haskell/code-of-kutulu/workspace.code-workspace
Normal file
@@ -0,0 +1,11 @@
|
||||
{
|
||||
"folders": [
|
||||
{
|
||||
"path": "."
|
||||
},
|
||||
{
|
||||
"path": "..\\codingame-hs"
|
||||
}
|
||||
],
|
||||
"settings": {}
|
||||
}
|
||||
@@ -27,7 +27,7 @@ loop1 pos depth acc
|
||||
in loop1 sim (depth - 1) acc'
|
||||
|
||||
sim1 :: Pos -> (Int, Pos)
|
||||
sim1 pos = (\(val, (_,_, pos, _,_)) -> (val, pos)) (simulate board1 (0, 100, pos, singleton (0,4), empty))
|
||||
sim1 pos = (\(val, (_,_, pos, _,_,_)) -> (val, pos)) (simulate board1 (0, 100, pos, singleton (0,4), singleton (3,4), empty))
|
||||
|
||||
board1 :: Board
|
||||
board1 = fromList $ fmap fromList
|
||||
|
||||
@@ -76,22 +76,22 @@ bot readLine writeLine = do
|
||||
let enemies = V.filter (\e -> case e of
|
||||
EHero id _ _ _ -> id /= myId
|
||||
_ -> False) heroes
|
||||
let mines = V.filter (\e -> case e of
|
||||
let eMines = V.filter (\e -> case e of
|
||||
EMine oId _ -> oId /= myId
|
||||
_ -> False) entities
|
||||
let minEMine = L.minimumBy (\e1 e2 -> compare (dist (posFromEntity e1) (posFromEntity hero)) (dist (posFromEntity e2) (posFromEntity hero))) mines
|
||||
let minEMine = L.minimumBy (\e1 e2 -> compare (dist (posFromEntity e1) (posFromEntity hero)) (dist (posFromEntity e2) (posFromEntity hero))) eMines
|
||||
let minTavernPos = L.minimumBy (\p1 p2 -> compare (dist p1 (posFromEntity hero)) (dist p2 (posFromEntity hero))) $ fmap (\(p, be) -> p) $ V.filter (\(p, be) -> isTavern be) iBoard
|
||||
|
||||
let myMines = V.filter (\e -> case e of
|
||||
EMine oId _ -> oId == myId
|
||||
_ -> False) entities
|
||||
|
||||
let gs = gameState hero (fmap posFromEntity myMines) (fmap posFromEntity enemies)
|
||||
let oldMines = length $ getMines gs
|
||||
let gs = gameState hero (fmap posFromEntity myMines) (fmap posFromEntity eMines) (fmap posFromEntity enemies)
|
||||
let oldMines = length $ getOwnMines gs
|
||||
let sim = simulate board gs
|
||||
let newMines = length $ getMines $ snd sim
|
||||
let newMines = length $ getOwnMines $ snd sim
|
||||
|
||||
let cmd = (\(_,(_,_,pos,_,_)) -> moveToPos pos) sim
|
||||
let cmd = (\(_,(_,_,pos,_,_,_)) -> moveToPos pos) sim
|
||||
|
||||
-- let cmd = if newMines - oldMines > 0
|
||||
-- then (\(_,(_,_,pos,_,_)) -> moveToPos pos) sim
|
||||
@@ -100,12 +100,13 @@ bot readLine writeLine = do
|
||||
-- Nothing -> moveToEntity minEMine
|
||||
|
||||
t2 <- getPOSIXTime
|
||||
hPrint stderr $ newMines - oldMines
|
||||
hPrint stderr $ round $ 1000 * (t2 - t1)
|
||||
-- hPrint stderr $ newMines - oldMines
|
||||
-- hPrint stderr $ round $ 1000 * (t2 - t1)
|
||||
hPrint stderr $ minimum $ fmap (dist $ posFromEntity hero) (fmap posFromEntity eMines)
|
||||
putStrLn cmd
|
||||
|
||||
getMines :: GameState -> V.Vector Pos
|
||||
getMines (_,_,_,m,_) = m
|
||||
getOwnMines :: GameState -> V.Vector Pos
|
||||
getOwnMines (_,_,_,m,_,_) = m
|
||||
|
||||
moveToEntity :: Entity -> String
|
||||
moveToEntity e = case e of
|
||||
@@ -124,9 +125,9 @@ posFromEntity :: Entity -> (Int, Int)
|
||||
posFromEntity (EHero _ p _ _) = p
|
||||
posFromEntity (EMine _ p) = p
|
||||
|
||||
gameState :: Entity -> V.Vector Pos -> V.Vector Pos -> GameState
|
||||
gameState (EHero _ pos l g) mines enemies = (g, l, pos, mines, enemies)
|
||||
gameState (EMine _ pos) mines enemies = (-1, -1, pos, mines, enemies)
|
||||
gameState :: Entity -> V.Vector Pos -> V.Vector Pos -> V.Vector Pos -> GameState
|
||||
gameState (EHero _ pos l g) oMines eMines enemies = (g, l, pos, oMines, eMines, enemies)
|
||||
gameState (EMine _ pos) oMines eMines enemies = (-1, -1, pos, oMines, eMines, enemies)
|
||||
|
||||
isTavern :: BoardEntity -> Bool
|
||||
isTavern Tavern = True
|
||||
|
||||
@@ -25,7 +25,7 @@ simulate :: Board -> GameState -> (Int, GameState)
|
||||
simulate board = simulateMove board (-1,-1) searchDepth
|
||||
|
||||
simulateMove :: Board -> Pos -> Int -> GameState -> (Int, GameState)
|
||||
simulateMove board prevPos depth state@(_,_,pos,_,_)
|
||||
simulateMove board prevPos depth state@(_,_,pos,_,_,_)
|
||||
| depth == 0 =
|
||||
let state' = evalMove board state
|
||||
in (evalGameState state', state')
|
||||
@@ -43,39 +43,42 @@ simulateMove board prevPos depth state@(_,_,pos,_,_)
|
||||
in L.maximumBy (\(v1, _) (v2, _) -> compare v1 v2) valsWithOldPos
|
||||
|
||||
updatePos :: Pos -> GameState -> GameState
|
||||
updatePos pos (gold, life, _, mines, enemies) = (gold, life, pos, mines, enemies)
|
||||
updatePos pos (gold, life, _, oMines, eMines, enemies) = (gold, life, pos, oMines, eMines, enemies)
|
||||
|
||||
-- update State according to hero position on board
|
||||
-- executed every move
|
||||
evalMove :: Board -> GameState -> GameState
|
||||
evalMove board state@(gold, life, pos, mines, enemies) = evalDeath $ evalEnemies evalBuildings
|
||||
evalMove board state@(gold, life, pos, oMines, eMines, enemies) = evalDeath $ evalEnemies evalBuildings
|
||||
where
|
||||
evalBuildings
|
||||
| entity == Air = (gold + length mines, thirst life, pos, mines, enemies)
|
||||
| entity == SpawnPoint = (gold + length mines, thirst life, pos, mines, enemies)
|
||||
| entity == Air = (gold + length oMines, thirst life, pos, oMines, eMines, enemies)
|
||||
| entity == SpawnPoint = (gold + length oMines, thirst life, pos, oMines, eMines, enemies)
|
||||
| entity == Tavern =
|
||||
if gold >= 2 then
|
||||
( gold + length mines - 2
|
||||
( gold + length oMines - 2
|
||||
, min 100 (life + 50) -- TODO: Check if life is +19
|
||||
, pos
|
||||
, mines
|
||||
, oMines
|
||||
, eMines
|
||||
, enemies
|
||||
)
|
||||
else
|
||||
( gold + length mines
|
||||
( gold + length oMines
|
||||
, thirst life
|
||||
, pos
|
||||
, mines
|
||||
, oMines
|
||||
, eMines
|
||||
, enemies
|
||||
)
|
||||
| entity == Mine =
|
||||
let addMine = pos `V.notElem` mines
|
||||
mines' = if addMine then V.cons pos mines else mines
|
||||
let addMine = pos `V.notElem` oMines
|
||||
oMines' = if addMine then V.cons pos oMines else oMines
|
||||
in
|
||||
( gold + length mines'
|
||||
( gold + length oMines'
|
||||
, if addMine then thirst life - 20 else thirst life
|
||||
, pos
|
||||
, mines'
|
||||
, oMines'
|
||||
, eMines
|
||||
, enemies
|
||||
)
|
||||
| entity == Wall = state -- should never happen
|
||||
@@ -83,11 +86,11 @@ evalMove board state@(gold, life, pos, mines, enemies) = evalDeath $ evalEnemies
|
||||
entity = boardPos board pos
|
||||
-- TODO: Gegner verliert auch Leben
|
||||
evalEnemies :: GameState -> GameState
|
||||
evalEnemies state'@(gold', life', pos', mines', enemies')
|
||||
| any (<2) $ fmap (dist pos') enemies' = (gold', life' - 20, pos', mines', enemies')
|
||||
evalEnemies state'@(gold', life', pos', oMines', eMines', enemies')
|
||||
| any (<3) $ fmap (dist pos') enemies' = (gold', life' - 20, pos', oMines', eMines', enemies')
|
||||
| otherwise = state'
|
||||
evalDeath state'@(gold', life', pos', mines', enemies')
|
||||
| life' < 5 = (gold', 100, (0,0), V.empty, enemies') -- TODO: starting position is not 0,0 but spawnpoint
|
||||
evalDeath state'@(gold', life', pos', oMines', eMines', enemies')
|
||||
| life' < 5 = (gold', 100, (0,0), V.empty, eMines', enemies') -- TODO: starting position is not 0,0 but spawnpoint, enemy gets own mines
|
||||
| otherwise = state'
|
||||
|
||||
thirst life = max 1 (life - 1)
|
||||
@@ -95,14 +98,20 @@ thirst life = max 1 (life - 1)
|
||||
-- retuns the evalutaion of the current move
|
||||
-- executed if maximum depth is reached
|
||||
evalGameState :: GameState -> Int
|
||||
evalGameState (gold, life, _, mines, _) = gold + (life `div` 10) + length mines * 2 -- TODO: Warum macht nur mines quatsch?
|
||||
evalGameState (gold, life, hero, oMines, eMines, _) = -- TODO: Warum macht nur mines quatsch?
|
||||
gold
|
||||
+ (life `div` 10)
|
||||
+ length oMines
|
||||
- minMineDist
|
||||
where
|
||||
minMineDist = minimum $ fmap (dist hero) eMines
|
||||
|
||||
-- get BoardInternalEntity Enum of Pos on BoardInternal
|
||||
boardPos :: Board -> Pos -> BoardEntity
|
||||
boardPos board (x,y) = (board V.! y) V.! x
|
||||
|
||||
posValid :: Board -> GameState -> Pos -> Bool
|
||||
posValid board (_, _, _, mines, _) pos@(x,y) = onBoardInternal && boardPos' /= Wall && pos `notElem` mines
|
||||
posValid board (_,_,_,mines,_,_) pos@(x,y) = onBoardInternal && boardPos' /= Wall && pos `notElem` mines
|
||||
where
|
||||
size = length board
|
||||
boardPos' = boardPos board pos
|
||||
|
||||
@@ -10,5 +10,5 @@ type IndexedBoard = V.Vector (Pos, BoardEntity)
|
||||
|
||||
type Pos = (Int, Int)
|
||||
|
||||
-- (gold, life, hero pos, own mines, enemies)
|
||||
type GameState = (Int, Int, Pos, V.Vector Pos, V.Vector Pos)
|
||||
-- (gold, life, hero pos, own mines, other mines, enemies)
|
||||
type GameState = (Int, Int, Pos, V.Vector Pos, V.Vector Pos, V.Vector Pos)
|
||||
|
||||
Reference in New Issue
Block a user