code of kutulu init
This commit is contained in:
3
haskell/code-of-kutulu/.gitignore
vendored
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3
haskell/code-of-kutulu/.gitignore
vendored
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.stack-work/
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*~
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/Bundled.hs
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||||||
3
haskell/code-of-kutulu/ChangeLog.md
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3
haskell/code-of-kutulu/ChangeLog.md
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# Changelog for stackproject
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||||||
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## Unreleased changes
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30
haskell/code-of-kutulu/LICENSE
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30
haskell/code-of-kutulu/LICENSE
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Copyright Author name here (c) 2020
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||||||
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All rights reserved.
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||||||
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||||||
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Redistribution and use in source and binary forms, with or without
|
||||||
|
modification, are permitted provided that the following conditions are met:
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||||||
|
|
||||||
|
* Redistributions of source code must retain the above copyright
|
||||||
|
notice, this list of conditions and the following disclaimer.
|
||||||
|
|
||||||
|
* Redistributions in binary form must reproduce the above
|
||||||
|
copyright notice, this list of conditions and the following
|
||||||
|
disclaimer in the documentation and/or other materials provided
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|
with the distribution.
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||||||
|
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||||||
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* Neither the name of Author name here nor the names of other
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||||||
|
contributors may be used to endorse or promote products derived
|
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|
from this software without specific prior written permission.
|
||||||
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||||||
|
THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
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||||||
|
"AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
|
||||||
|
LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
|
||||||
|
A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
|
||||||
|
OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
|
||||||
|
SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
|
||||||
|
LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
|
||||||
|
DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
|
||||||
|
THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
|
||||||
|
(INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
|
||||||
|
OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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1
haskell/code-of-kutulu/README.md
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1
haskell/code-of-kutulu/README.md
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# stackproject
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2
haskell/code-of-kutulu/Setup.hs
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2
haskell/code-of-kutulu/Setup.hs
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import Distribution.Simple
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main = defaultMain
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41
haskell/code-of-kutulu/app/Main.hs
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41
haskell/code-of-kutulu/app/Main.hs
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module Main where
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|
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|
import System.Environment
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import Codingame
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import Simulation.Board
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import Simulation.Data
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import Data.Vector as V
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main :: IO ()
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main = do
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|
bundle
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print $ sim1 (2,4)
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--test
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|
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test :: IO ()
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|
test = do
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|
args <- getArgs
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|
let simDepth = if Prelude.length args > 0 then read $ Prelude.head args :: Int else 3
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|
print $ Prelude.reverse $ loop1 (0,0) simDepth []
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|
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|
loop1 :: Pos -> Int -> [Pos] -> [Pos]
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|
loop1 pos depth acc
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|
| depth == 0 = acc
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|
| otherwise =
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|
let sim = snd $ sim1 pos
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|
acc' = sim : acc
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|
in loop1 sim (depth - 1) acc'
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|
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|
sim1 :: Pos -> (Int, Pos)
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|
sim1 pos = (\(val, (Explorer _ pos _ _, _)) -> (val, pos)) (simulate board1 (Explorer 0 (0,0) 100 2, V.empty))
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board1 :: Board
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|
board1 = fromList $ fmap fromList
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|
[[Empty, Empty, Empty, Empty, Empty],
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|
[Empty, Empty, Empty, Empty, Empty],
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|
[Empty, Empty, Empty, Empty, Empty],
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|
[Empty, Empty, Empty, Empty, Empty],
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|
[Empty, Empty, Empty, Empty, Empty]]
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|
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|
emptyBoard :: Board
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|
emptyBoard = V.generate 5 (\_ -> V.replicate 5 Empty)
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4
haskell/code-of-kutulu/credentials.json
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4
haskell/code-of-kutulu/credentials.json
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|
{
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|
"email": "arne.weiss@udo.edu",
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|
"password": "53gGVlg@EpNl"
|
||||||
|
}
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60
haskell/code-of-kutulu/package.yaml
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60
haskell/code-of-kutulu/package.yaml
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name: stackproject
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version: 0.1.0.0
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github: "githubuser/stackproject"
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license: BSD3
|
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|
author: "Author name here"
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|
maintainer: "example@example.com"
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|
copyright: "2020 Author name here"
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|
|
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|
extra-source-files:
|
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|
- README.md
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|
- ChangeLog.md
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|
|
||||||
|
# Metadata used when publishing your package
|
||||||
|
# synopsis: Short description of your package
|
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|
# category: Web
|
||||||
|
|
||||||
|
# To avoid duplicated efforts in documentation and dealing with the
|
||||||
|
# complications of embedding Haddock markup inside cabal files, it is
|
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|
# common to point users to the README.md file.
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|
description: Please see the README on GitHub at <https://github.com/githubuser/stackproject#readme>
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|
|
||||||
|
dependencies:
|
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|
- base >= 4.7 && < 5
|
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|
- aeson
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||||||
|
- attoparsec
|
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|
- bytestring
|
||||||
|
- codingame-hs
|
||||||
|
- directory
|
||||||
|
- filepath
|
||||||
|
- random
|
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|
- containers >=0.5 && <0.7
|
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|
- haskell-src-exts
|
||||||
|
- vector
|
||||||
|
- mtl
|
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|
- time
|
||||||
|
|
||||||
|
library:
|
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|
source-dirs: src
|
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|
|
||||||
|
executables:
|
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|
stackproject-exe:
|
||||||
|
main: Main.hs
|
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|
source-dirs: app
|
||||||
|
ghc-options:
|
||||||
|
- -threaded
|
||||||
|
- -rtsopts
|
||||||
|
- -with-rtsopts=-N
|
||||||
|
dependencies:
|
||||||
|
- stackproject
|
||||||
|
|
||||||
|
tests:
|
||||||
|
stackproject-test:
|
||||||
|
main: Spec.hs
|
||||||
|
source-dirs: test
|
||||||
|
ghc-options:
|
||||||
|
- -threaded
|
||||||
|
- -rtsopts
|
||||||
|
- -with-rtsopts=-N
|
||||||
|
dependencies:
|
||||||
|
- stackproject
|
||||||
34
haskell/code-of-kutulu/src/BotRunner.hs
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34
haskell/code-of-kutulu/src/BotRunner.hs
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|
module BotRunner
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|
( Bot
|
||||||
|
, escapedInputInErrorPrefix
|
||||||
|
, runBot
|
||||||
|
) where
|
||||||
|
|
||||||
|
import Control.Monad
|
||||||
|
import System.IO
|
||||||
|
import Data.Time.Clock.POSIX
|
||||||
|
|
||||||
|
-- A Codingame bot where input and output have been abstracted out.
|
||||||
|
type Bot = IO String -> (String -> IO ()) -> IO ()
|
||||||
|
|
||||||
|
escapedInputInErrorPrefix :: String
|
||||||
|
escapedInputInErrorPrefix = "#"
|
||||||
|
|
||||||
|
-- Run a bot in the Codingame Arena (or IDE).
|
||||||
|
runBot
|
||||||
|
:: Bool -- Shall the bot’s input be echoed on stderr to be able to replay any game result?
|
||||||
|
-> Bot -- The bot.
|
||||||
|
-> IO ()
|
||||||
|
runBot echoInput bot = do
|
||||||
|
hSetBuffering stdout NoBuffering
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|
t1 <- getPOSIXTime
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|
bot readLine writeLine
|
||||||
|
t2 <- getPOSIXTime
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|
hPrint stderr $ t2 - t1
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|
where
|
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|
readLine = do
|
||||||
|
line <- getLine
|
||||||
|
when echoInput $
|
||||||
|
hPutStrLn stderr (escapedInputInErrorPrefix ++ line)
|
||||||
|
return line
|
||||||
|
writeLine = putStrLn
|
||||||
36
haskell/code-of-kutulu/src/Codingame.hs
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36
haskell/code-of-kutulu/src/Codingame.hs
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|||||||
|
module Codingame
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||||||
|
( bundle
|
||||||
|
) where
|
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|
|
||||||
|
import Codingame.WebServices
|
||||||
|
import Codingame.SourcePackager
|
||||||
|
import Language.Haskell.Exts
|
||||||
|
|
||||||
|
import BotRunner
|
||||||
|
import Player
|
||||||
|
import Debug
|
||||||
|
|
||||||
|
|
||||||
|
sourcePath = "src/Player.hs"
|
||||||
|
|
||||||
|
parseMode :: ParseMode
|
||||||
|
parseMode = ParseMode {
|
||||||
|
parseFilename = "<unknown>.hs",
|
||||||
|
baseLanguage = Haskell2010,
|
||||||
|
extensions = [EnableExtension ScopedTypeVariables, EnableExtension LambdaCase, EnableExtension MultiWayIf],
|
||||||
|
ignoreLanguagePragmas = False,
|
||||||
|
ignoreLinePragmas = True,
|
||||||
|
fixities = Just preludeFixities,
|
||||||
|
ignoreFunctionArity = False
|
||||||
|
}
|
||||||
|
|
||||||
|
bundle :: IO ()
|
||||||
|
bundle = do
|
||||||
|
source <- createMonolithicSourceWithMode parseMode sourcePath
|
||||||
|
credentials <- readCredentials "credentials.json"
|
||||||
|
|
||||||
|
-- putStrLn source
|
||||||
|
|
||||||
|
let file = "Bundled.hs"
|
||||||
|
writeFile file $ "{-# LANGUAGE ScopedTypeVariables, LambdaCase, MultiWayIf #-}\n" ++ source
|
||||||
|
|
||||||
21
haskell/code-of-kutulu/src/Debug.hs
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21
haskell/code-of-kutulu/src/Debug.hs
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|
module Debug
|
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|
( trace
|
||||||
|
, _trace
|
||||||
|
, traceList
|
||||||
|
,_traceList
|
||||||
|
) where
|
||||||
|
|
||||||
|
import Data.List
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||||||
|
import qualified Debug.Trace as Trace
|
||||||
|
|
||||||
|
trace :: Show a => String -> a -> a
|
||||||
|
trace message x = Trace.trace (message ++ " = " ++ show x) x
|
||||||
|
|
||||||
|
_trace :: String -> a -> a
|
||||||
|
_trace _ = id
|
||||||
|
|
||||||
|
traceList :: Show a => String -> [a] -> [a]
|
||||||
|
traceList message xs = Trace.trace (message ++ " = [\n\t" ++ intercalate "\n\t" (map show xs) ++ "\n]") xs
|
||||||
|
|
||||||
|
_traceList :: Show a => String -> [a] -> [a]
|
||||||
|
_traceList _ = id
|
||||||
99
haskell/code-of-kutulu/src/Graph.hs
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99
haskell/code-of-kutulu/src/Graph.hs
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|
|||||||
|
{-# LANGUAGE ScopedTypeVariables #-}
|
||||||
|
module Graph where
|
||||||
|
|
||||||
|
import Prelude
|
||||||
|
import qualified Data.Map as M
|
||||||
|
import qualified Data.Set as S
|
||||||
|
import Data.Maybe
|
||||||
|
import qualified Data.Sequence as Seq
|
||||||
|
|
||||||
|
newtype Graph v = Graph (M.Map v (Seq.Seq v))
|
||||||
|
|
||||||
|
empty :: forall v. Graph v
|
||||||
|
empty = Graph M.empty
|
||||||
|
|
||||||
|
addNode :: forall v. Ord v => Graph v -> v -> Graph v
|
||||||
|
addNode (Graph m) v = Graph $ M.insert v Seq.empty m
|
||||||
|
|
||||||
|
-- adds an Edge from Node "from" to Node "to"
|
||||||
|
-- returns the graph unmodified if "to" does not exist
|
||||||
|
addEdge :: forall v. Ord v => Graph v -> v -> v -> Graph v
|
||||||
|
addEdge g@(Graph m) from to = Graph $ M.update updateVal from m
|
||||||
|
where
|
||||||
|
updateVal :: Seq.Seq v -> Maybe (Seq.Seq v)
|
||||||
|
updateVal nodes
|
||||||
|
| g `contains` to = Just $ to Seq.<| nodes
|
||||||
|
| otherwise = Just nodes
|
||||||
|
|
||||||
|
toMap :: forall v. Graph v -> M.Map v (Seq.Seq v)
|
||||||
|
toMap (Graph m) = m
|
||||||
|
|
||||||
|
adjacentEdges :: forall v. Ord v => Graph v -> v -> Seq.Seq v
|
||||||
|
adjacentEdges (Graph m) nodeId = fromMaybe Seq.empty $ M.lookup nodeId m
|
||||||
|
|
||||||
|
contains :: forall v. Ord v => Graph v -> v -> Bool
|
||||||
|
contains (Graph m) key = case M.lookup key m of
|
||||||
|
Just _ -> True
|
||||||
|
Nothing -> False
|
||||||
|
|
||||||
|
-- shortestPath :: forall v. Ord v => Graph v -> v -> v -> Seq v
|
||||||
|
-- shortestPath g@(Graph m) from to = reverse $ shortestPath' (from, Seq.empty) Seq.empty S.empty
|
||||||
|
-- where
|
||||||
|
-- shortestPath' :: (v, Seq v) -> [(v, Seq v)] -> S.Set v-> Seq v
|
||||||
|
-- shortestPath' from queue visited
|
||||||
|
-- | fst from == to = snd from
|
||||||
|
-- | length newQueue == 0 = Seq.empty
|
||||||
|
-- | otherwise = shortestPath' (head newQueue) newQueue (S.insert (fst from) visited)
|
||||||
|
-- where
|
||||||
|
-- adjacent :: S.Set v
|
||||||
|
-- adjacent = S.fromList $ adjacentEdges g (fst from)
|
||||||
|
-- newQueue :: [(v, Seq v)]
|
||||||
|
-- newQueue = drop 1 queue <> ( map (\x -> (x, fst from : snd from)) (S.toList $ S.difference adjacent visited) )
|
||||||
|
|
||||||
|
shortestPathList :: forall v. Ord v => Graph v -> v -> v -> Seq.Seq v
|
||||||
|
shortestPathList g@(Graph m) from to = Seq.reverse $ shortestPath' (from, Seq.empty) Seq.empty Seq.empty
|
||||||
|
where
|
||||||
|
shortestPath' :: (v, Seq.Seq v) -> Seq.Seq (v, Seq.Seq v) -> Seq.Seq v-> Seq.Seq v
|
||||||
|
shortestPath' from queue visited
|
||||||
|
| fst from == to = snd from
|
||||||
|
| otherwise = case Seq.viewl newQueue of
|
||||||
|
n Seq.:< _ -> shortestPath' n newQueue (fst from Seq.<| visited)
|
||||||
|
Seq.EmptyL -> Seq.empty
|
||||||
|
where
|
||||||
|
adjacent :: Seq.Seq v
|
||||||
|
adjacent = adjacentEdges g (fst from)
|
||||||
|
newQueue :: Seq.Seq (v, Seq.Seq v)
|
||||||
|
newQueue = Seq.drop 1 queue <> (fmap (\x -> (x, fst from Seq.<| snd from)) (adjacent `without` visited) )
|
||||||
|
|
||||||
|
without :: Eq a => Seq.Seq a -> Seq.Seq a -> Seq.Seq a
|
||||||
|
without seq1 seq2 = Seq.filter (\e -> all ((/=) e) seq2) seq1
|
||||||
|
|
||||||
|
with :: Eq a => Seq.Seq a -> Seq.Seq a -> Seq.Seq a
|
||||||
|
with seq1 seq2 = seq1 <> (seq2 `without` seq1)
|
||||||
|
|
||||||
|
-- pathExists :: forall v. Ord v => Graph v -> v -> v -> Bool
|
||||||
|
-- pathExists g@(Graph m) from to = shortestPath' from Seq.empty Seq.empty
|
||||||
|
-- where
|
||||||
|
-- shortestPath' :: v -> Seq v -> Seq v -> Bool
|
||||||
|
-- shortestPath' from queue visited
|
||||||
|
-- | from == to = True
|
||||||
|
-- | otherwise = case head $ newQueue of
|
||||||
|
-- Just n -> shortestPath' n newQueue (from : visited)
|
||||||
|
-- Nothing -> False
|
||||||
|
-- where
|
||||||
|
-- adjacent :: Seq v
|
||||||
|
-- adjacent = adjacentEdges g from
|
||||||
|
-- newQueue :: Seq v
|
||||||
|
-- newQueue = drop 1 queue <> (adjacent \\ visited)
|
||||||
|
|
||||||
|
dfs :: forall v. Ord v => Graph v -> v -> v -> Bool
|
||||||
|
dfs g@(Graph m) from to = dfs' g from to Seq.empty
|
||||||
|
|
||||||
|
dfs' :: forall v. Ord v => Graph v -> v -> v -> Seq.Seq v -> Bool
|
||||||
|
dfs' g@(Graph m) from to visited
|
||||||
|
| from == to = True
|
||||||
|
| otherwise = any ((==) True) $ subcalls (adjacent `without` visited)
|
||||||
|
where
|
||||||
|
subcalls = fmap (\f -> dfs' g f to visited')
|
||||||
|
visited' = with visited adjacent
|
||||||
|
adjacent = adjacentEdges g from
|
||||||
79
haskell/code-of-kutulu/src/Player.hs
Normal file
79
haskell/code-of-kutulu/src/Player.hs
Normal file
@@ -0,0 +1,79 @@
|
|||||||
|
{-# LANGUAGE ScopedTypeVariables, LambdaCase, MultiWayIf #-}
|
||||||
|
module Player
|
||||||
|
( runMain
|
||||||
|
, Board
|
||||||
|
) where
|
||||||
|
|
||||||
|
import System.IO
|
||||||
|
import Control.Monad
|
||||||
|
import System.Random
|
||||||
|
import Data.Char (digitToInt)
|
||||||
|
import Data.List as L
|
||||||
|
import qualified Data.Vector as V
|
||||||
|
|
||||||
|
import BotRunner
|
||||||
|
import Graph
|
||||||
|
import Simulation.Data
|
||||||
|
import Simulation.Lib
|
||||||
|
import Simulation.Board
|
||||||
|
|
||||||
|
runMain :: IO ()
|
||||||
|
runMain = runBot True bot
|
||||||
|
|
||||||
|
bot :: Bot
|
||||||
|
bot readLine writeLine = do
|
||||||
|
input_line <- getLine
|
||||||
|
let width = read input_line :: Int
|
||||||
|
input_line <- getLine
|
||||||
|
let height = read input_line :: Int
|
||||||
|
|
||||||
|
board' <- V.replicateM height getLine
|
||||||
|
let board :: Board = fmap (\br -> fmap (\se -> if
|
||||||
|
| se == '.' -> Empty
|
||||||
|
| se == '#' -> Wall
|
||||||
|
| otherwise -> SpawnWanderer) $ V.fromList br) board' -- TODO: $ digitToInt se) br) board'
|
||||||
|
|
||||||
|
input_line <- getLine
|
||||||
|
let input = words input_line
|
||||||
|
let sanitylosslonely = read (input!!0) :: Int -- how much sanity you lose every turn when alone, always 3 until wood 1
|
||||||
|
let sanitylossgroup = read (input!!1) :: Int -- how much sanity you lose every turn when near another player, always 1 until wood 1
|
||||||
|
let wandererspawntime = read (input!!2) :: Int -- how many turns the wanderer take to spawn, always 3 until wood 1
|
||||||
|
let wandererlifetime = read (input!!3) :: Int -- how many turns the wanderer is on map after spawning, always 40 until wood 1
|
||||||
|
|
||||||
|
-- game loop
|
||||||
|
forever $ do
|
||||||
|
input_line <- getLine
|
||||||
|
let entitycount = read input_line :: Int -- the first given entity corresponds to your explorer
|
||||||
|
|
||||||
|
entities <- V.replicateM entitycount $ do
|
||||||
|
input_line <- getLine
|
||||||
|
let input = words input_line
|
||||||
|
let entitytype = input!!0
|
||||||
|
let id = read (input!!1) :: Int
|
||||||
|
let x = read (input!!2) :: Int
|
||||||
|
let y = read (input!!3) :: Int
|
||||||
|
let param0 = read (input!!4) :: Int
|
||||||
|
let param1 = read (input!!5) :: Int
|
||||||
|
let param2 = read (input!!6) :: Int
|
||||||
|
pure $ if entitytype == "WANDERER"
|
||||||
|
then WandererInput id (x,y) param0 param1 param2
|
||||||
|
else ExplorerInput id (x,y) param0 param1
|
||||||
|
|
||||||
|
let explorers' = fmap (\(ExplorerInput a b c d) -> Explorer a b c d) $ V.filter isExplorer entities
|
||||||
|
let wanderers = fmap (\(WandererInput a b c d e) -> Wanderer a b c d e) $ V.filter (not . isExplorer) entities
|
||||||
|
let hero = V.head explorers'
|
||||||
|
let explorers = V.tail explorers'
|
||||||
|
|
||||||
|
let cmd = if (all (> 6) $ fmap ((dist $ explorerPos hero) . wandererPos) wanderers) && explorerSanity hero `div` plansLeft hero < 100
|
||||||
|
then "PLAN"
|
||||||
|
else (\(_,(Explorer _ pos _ _, w)) -> moveToPos pos) $ simulate board (hero, wanderers)
|
||||||
|
|
||||||
|
-- hPrint stderr $ minimum $ fmap (dist $ posFromEntity hero) (fmap posFromEntity eMines)
|
||||||
|
putStrLn cmd
|
||||||
|
|
||||||
|
moveToPos :: Pos -> String
|
||||||
|
moveToPos (x, y) = "MOVE " <> (show x) <> " " <> (show y)
|
||||||
|
|
||||||
|
isExplorer :: EntityInput -> Bool
|
||||||
|
isExplorer e@(ExplorerInput _ _ _ _) = True
|
||||||
|
isExplorer _ = False
|
||||||
93
haskell/code-of-kutulu/src/Simulation/Board.hs
Normal file
93
haskell/code-of-kutulu/src/Simulation/Board.hs
Normal file
@@ -0,0 +1,93 @@
|
|||||||
|
module Simulation.Board
|
||||||
|
( simulate
|
||||||
|
, evalGameState
|
||||||
|
) where
|
||||||
|
|
||||||
|
-- import Prelude
|
||||||
|
import qualified Data.Vector as V
|
||||||
|
import Control.Monad.State as S
|
||||||
|
import Control.Monad.State.Class
|
||||||
|
import Data.List as L
|
||||||
|
import Simulation.Data
|
||||||
|
import Simulation.Lib
|
||||||
|
|
||||||
|
searchDepth = 6
|
||||||
|
|
||||||
|
-- TODO: Check if tailrec
|
||||||
|
simulate :: Board -> GameState -> (Int, GameState)
|
||||||
|
simulate = simulateMove searchDepth
|
||||||
|
|
||||||
|
simulateMove :: Int -> Board -> GameState -> (Int, GameState)
|
||||||
|
simulateMove depth board state@(hero@(Explorer ownId pos sanity plans), enemies)
|
||||||
|
| depth == 0 =
|
||||||
|
let state' = evalMove board state
|
||||||
|
in (evalGameState state', state')
|
||||||
|
| otherwise =
|
||||||
|
let state' = evalMove board state
|
||||||
|
-- bPos = boardPos board pos
|
||||||
|
moves = V.filter (posValid board state) $ possibleMoves pos
|
||||||
|
vals = fmap (\pos' -> simulateMove (depth - 1) board (updatePos pos' state')) moves
|
||||||
|
valsWithOldPos = if depth == searchDepth
|
||||||
|
then vals -- return position of submove on first level
|
||||||
|
else V.zip (fmap fst vals) $ fmap (updatePos pos . snd) vals -- return starting position otherwise -- pos'
|
||||||
|
in L.maximumBy (\(v1, _) (v2, _) -> compare v1 v2) valsWithOldPos
|
||||||
|
|
||||||
|
updatePos :: Pos -> GameState -> GameState
|
||||||
|
updatePos pos ((Explorer id _ sanity plans), enemies) = ((Explorer id pos sanity plans), enemies)
|
||||||
|
|
||||||
|
-- update State according to hero position on board
|
||||||
|
-- executed every move
|
||||||
|
evalMove :: Board -> GameState -> GameState
|
||||||
|
evalMove board state@(hero@(Explorer id pos sanity plans), enemies) = evalDeath $ evalEnemies $ evalEffects evalSanity
|
||||||
|
where
|
||||||
|
evalSanity :: GameState
|
||||||
|
evalSanity
|
||||||
|
| any (< 3) $ fmap (dist pos) (fmap wandererPos enemies) = (Explorer id pos (sanity - 1) plans, enemies)
|
||||||
|
| otherwise = (Explorer id pos (sanity - 3) plans, enemies)
|
||||||
|
evalEffects :: GameState -> GameState
|
||||||
|
evalEffects state'@(hero'@(Explorer id' pos' sanity' plans'), enemies')
|
||||||
|
| entity == Empty = (hero', enemies')
|
||||||
|
| entity == SpawnWanderer = (hero', enemies')
|
||||||
|
| entity == Wall = state -- should never happen
|
||||||
|
where
|
||||||
|
entity = boardPos board pos'
|
||||||
|
-- TODO: Gegner verliert auch Leben
|
||||||
|
evalEnemies :: GameState -> GameState
|
||||||
|
evalEnemies state'@((Explorer id' pos' sanity' plans'), enemies')
|
||||||
|
| any (< 2) distFromWanderer = (Explorer id' pos' (sanity' - 20) plans', enemies')
|
||||||
|
| any (< 3) distFromWanderer = (Explorer id' pos' (sanity' - 10) plans', enemies')
|
||||||
|
| any (< 4) distFromWanderer = (Explorer id' pos' (sanity' - 5) plans', enemies')
|
||||||
|
| otherwise = state'
|
||||||
|
where
|
||||||
|
distFromWanderer = fmap (dist $ pos') (fmap wandererPos enemies')
|
||||||
|
evalDeath :: GameState -> GameState
|
||||||
|
evalDeath state'@((Explorer id' pos' sanity' plans'), enemies')
|
||||||
|
| sanity' < 1 = ((Explorer id' pos' (-999) plans'), enemies') -- TODO: starting position is not 0,0 but spawnpoint, enemy gets own mines
|
||||||
|
| otherwise = state'
|
||||||
|
|
||||||
|
-- retuns the evalutaion of the current move
|
||||||
|
-- executed if maximum depth is reached
|
||||||
|
evalGameState :: GameState -> Int
|
||||||
|
evalGameState ((Explorer _ pos sanity plans), enemies) =
|
||||||
|
sanity
|
||||||
|
-- enemyDist
|
||||||
|
-- where
|
||||||
|
-- minMineDist = minimum $ fmap (dist hero) eMines
|
||||||
|
|
||||||
|
-- get BoardInternalEntity Enum of Pos on BoardInternal
|
||||||
|
boardPos :: Board -> Pos -> BoardEntity
|
||||||
|
boardPos board (x,y) = (board V.! y) V.! x
|
||||||
|
|
||||||
|
posValid :: Board -> GameState -> Pos -> Bool
|
||||||
|
posValid board (hero, enemies) pos@(x,y) = onBoardInternal && boardPos' /= Wall
|
||||||
|
where
|
||||||
|
width = length $ V.head board
|
||||||
|
height = length board
|
||||||
|
boardPos' = boardPos board pos
|
||||||
|
onBoardInternal = x >= 0 && x < width && y >= 0 && y < height
|
||||||
|
|
||||||
|
possibleMoves :: Pos -> V.Vector Pos
|
||||||
|
possibleMoves (x,y) = V.fromList [ (x+1, y), (x, y+1), (x-1, y), (x, y-1) ]
|
||||||
|
|
||||||
|
|
||||||
|
data Tree v = Node v (Tree v) | Leaf v
|
||||||
33
haskell/code-of-kutulu/src/Simulation/Data.hs
Normal file
33
haskell/code-of-kutulu/src/Simulation/Data.hs
Normal file
@@ -0,0 +1,33 @@
|
|||||||
|
module Simulation.Data where
|
||||||
|
|
||||||
|
import qualified Data.Vector as V
|
||||||
|
import qualified Data.Sequence as S
|
||||||
|
|
||||||
|
data BoardEntity = SpawnWanderer | Wall | Empty deriving (Show, Eq)
|
||||||
|
|
||||||
|
type Board = V.Vector (V.Vector BoardEntity)
|
||||||
|
|
||||||
|
type Pos = (Int, Int)
|
||||||
|
|
||||||
|
data EntityInput
|
||||||
|
= ExplorerInput Int Pos Int Int
|
||||||
|
| WandererInput Int Pos Int Int Int
|
||||||
|
deriving (Show)
|
||||||
|
|
||||||
|
data Explorer = Explorer
|
||||||
|
{ explorerId :: Int
|
||||||
|
, explorerPos :: Pos
|
||||||
|
, explorerSanity :: Int
|
||||||
|
, plansLeft :: Int
|
||||||
|
}
|
||||||
|
|
||||||
|
data Wanderer = Wanderer
|
||||||
|
{ wandererId :: Int
|
||||||
|
, wandererPos :: Pos
|
||||||
|
, wandererRecallTime :: Int -- time before recall
|
||||||
|
, wandererStatus :: Int -- 0: spawning ; 1=wandering
|
||||||
|
, wandererTarget :: Int
|
||||||
|
}
|
||||||
|
|
||||||
|
-- (hero, enemies)
|
||||||
|
type GameState = (Explorer, V.Vector Wanderer)
|
||||||
6
haskell/code-of-kutulu/src/Simulation/Lib.hs
Normal file
6
haskell/code-of-kutulu/src/Simulation/Lib.hs
Normal file
@@ -0,0 +1,6 @@
|
|||||||
|
module Simulation.Lib where
|
||||||
|
|
||||||
|
import Simulation.Data
|
||||||
|
|
||||||
|
dist :: Pos -> Pos -> Int
|
||||||
|
dist (x1, y1) (x2, y2) = abs (x2 - x1) + abs (y2 - y1)
|
||||||
68
haskell/code-of-kutulu/stack.yaml
Normal file
68
haskell/code-of-kutulu/stack.yaml
Normal file
@@ -0,0 +1,68 @@
|
|||||||
|
# This file was automatically generated by 'stack init'
|
||||||
|
#
|
||||||
|
# Some commonly used options have been documented as comments in this file.
|
||||||
|
# For advanced use and comprehensive documentation of the format, please see:
|
||||||
|
# https://docs.haskellstack.org/en/stable/yaml_configuration/
|
||||||
|
|
||||||
|
# Resolver to choose a 'specific' stackage snapshot or a compiler version.
|
||||||
|
# A snapshot resolver dictates the compiler version and the set of packages
|
||||||
|
# to be used for project dependencies. For example:
|
||||||
|
#
|
||||||
|
# resolver: lts-3.5
|
||||||
|
# resolver: nightly-2015-09-21
|
||||||
|
# resolver: ghc-7.10.2
|
||||||
|
#
|
||||||
|
# The location of a snapshot can be provided as a file or url. Stack assumes
|
||||||
|
# a snapshot provided as a file might change, whereas a url resource does not.
|
||||||
|
#
|
||||||
|
# resolver: ./custom-snapshot.yaml
|
||||||
|
# resolver: https://example.com/snapshots/2018-01-01.yaml
|
||||||
|
resolver: lts-15.8
|
||||||
|
|
||||||
|
# User packages to be built.
|
||||||
|
# Various formats can be used as shown in the example below.
|
||||||
|
#
|
||||||
|
# packages:
|
||||||
|
# - some-directory
|
||||||
|
# - https://example.com/foo/bar/baz-0.0.2.tar.gz
|
||||||
|
# subdirs:
|
||||||
|
# - auto-update
|
||||||
|
# - wai
|
||||||
|
packages:
|
||||||
|
- .
|
||||||
|
- ../codingame-hs
|
||||||
|
# Dependency packages to be pulled from upstream that are not in the resolver.
|
||||||
|
# These entries can reference officially published versions as well as
|
||||||
|
# forks / in-progress versions pinned to a git hash. For example:
|
||||||
|
#
|
||||||
|
# extra-deps:
|
||||||
|
# - acme-missiles-0.3
|
||||||
|
# - git: https://github.com/commercialhaskell/stack.git
|
||||||
|
# commit: e7b331f14bcffb8367cd58fbfc8b40ec7642100a
|
||||||
|
#
|
||||||
|
extra-deps:
|
||||||
|
- 'hpp-0.6.2'
|
||||||
|
|
||||||
|
# Override default flag values for local packages and extra-deps
|
||||||
|
# flags: {}
|
||||||
|
|
||||||
|
# Extra package databases containing global packages
|
||||||
|
# extra-package-dbs: []
|
||||||
|
|
||||||
|
# Control whether we use the GHC we find on the path
|
||||||
|
# system-ghc: true
|
||||||
|
#
|
||||||
|
# Require a specific version of stack, using version ranges
|
||||||
|
# require-stack-version: -any # Default
|
||||||
|
# require-stack-version: ">=2.1"
|
||||||
|
#
|
||||||
|
# Override the architecture used by stack, especially useful on Windows
|
||||||
|
# arch: i386
|
||||||
|
# arch: x86_64
|
||||||
|
#
|
||||||
|
# Extra directories used by stack for building
|
||||||
|
# extra-include-dirs: [/path/to/dir]
|
||||||
|
# extra-lib-dirs: [/path/to/dir]
|
||||||
|
#
|
||||||
|
# Allow a newer minor version of GHC than the snapshot specifies
|
||||||
|
# compiler-check: newer-minor
|
||||||
19
haskell/code-of-kutulu/stack.yaml.lock
Normal file
19
haskell/code-of-kutulu/stack.yaml.lock
Normal file
@@ -0,0 +1,19 @@
|
|||||||
|
# This file was autogenerated by Stack.
|
||||||
|
# You should not edit this file by hand.
|
||||||
|
# For more information, please see the documentation at:
|
||||||
|
# https://docs.haskellstack.org/en/stable/lock_files
|
||||||
|
|
||||||
|
packages:
|
||||||
|
- completed:
|
||||||
|
hackage: hpp-0.6.2@sha256:aa75b0471c0a8f68ccf823da37ea88b4187829972dc951651805a3722293a001,1969
|
||||||
|
pantry-tree:
|
||||||
|
size: 1357
|
||||||
|
sha256: c85fba4149618ab38a1eb2d369d46d78a58a2729cfcf9be93ff36936e6b9ffe5
|
||||||
|
original:
|
||||||
|
hackage: hpp-0.6.2
|
||||||
|
snapshots:
|
||||||
|
- completed:
|
||||||
|
size: 492015
|
||||||
|
url: https://raw.githubusercontent.com/commercialhaskell/stackage-snapshots/master/lts/15/8.yaml
|
||||||
|
sha256: 926bc3d70249dd0ba05277ff00943c0addb35b627cb641752669e7cf771310d0
|
||||||
|
original: lts-15.8
|
||||||
105
haskell/code-of-kutulu/stackproject.cabal
Normal file
105
haskell/code-of-kutulu/stackproject.cabal
Normal file
@@ -0,0 +1,105 @@
|
|||||||
|
cabal-version: 1.12
|
||||||
|
|
||||||
|
-- This file has been generated from package.yaml by hpack version 0.31.2.
|
||||||
|
--
|
||||||
|
-- see: https://github.com/sol/hpack
|
||||||
|
--
|
||||||
|
-- hash: 417e6c9b6226b7bcecca4ed2838a83b02bcb813752e3a15911e72c73db470c74
|
||||||
|
|
||||||
|
name: stackproject
|
||||||
|
version: 0.1.0.0
|
||||||
|
description: Please see the README on GitHub at <https://github.com/githubuser/stackproject#readme>
|
||||||
|
homepage: https://github.com/githubuser/stackproject#readme
|
||||||
|
bug-reports: https://github.com/githubuser/stackproject/issues
|
||||||
|
author: Author name here
|
||||||
|
maintainer: example@example.com
|
||||||
|
copyright: 2020 Author name here
|
||||||
|
license: BSD3
|
||||||
|
license-file: LICENSE
|
||||||
|
build-type: Simple
|
||||||
|
extra-source-files:
|
||||||
|
README.md
|
||||||
|
ChangeLog.md
|
||||||
|
|
||||||
|
source-repository head
|
||||||
|
type: git
|
||||||
|
location: https://github.com/githubuser/stackproject
|
||||||
|
|
||||||
|
library
|
||||||
|
exposed-modules:
|
||||||
|
BotRunner
|
||||||
|
Codingame
|
||||||
|
Debug
|
||||||
|
Graph
|
||||||
|
Player
|
||||||
|
Simulation.Board
|
||||||
|
Simulation.Data
|
||||||
|
Simulation.Lib
|
||||||
|
other-modules:
|
||||||
|
Paths_stackproject
|
||||||
|
hs-source-dirs:
|
||||||
|
src
|
||||||
|
build-depends:
|
||||||
|
aeson
|
||||||
|
, attoparsec
|
||||||
|
, base >=4.7 && <5
|
||||||
|
, bytestring
|
||||||
|
, codingame-hs
|
||||||
|
, containers >=0.5 && <0.7
|
||||||
|
, directory
|
||||||
|
, filepath
|
||||||
|
, haskell-src-exts
|
||||||
|
, mtl
|
||||||
|
, random
|
||||||
|
, time
|
||||||
|
, vector
|
||||||
|
default-language: Haskell2010
|
||||||
|
|
||||||
|
executable stackproject-exe
|
||||||
|
main-is: Main.hs
|
||||||
|
other-modules:
|
||||||
|
Paths_stackproject
|
||||||
|
hs-source-dirs:
|
||||||
|
app
|
||||||
|
ghc-options: -threaded -rtsopts -with-rtsopts=-N
|
||||||
|
build-depends:
|
||||||
|
aeson
|
||||||
|
, attoparsec
|
||||||
|
, base >=4.7 && <5
|
||||||
|
, bytestring
|
||||||
|
, codingame-hs
|
||||||
|
, containers >=0.5 && <0.7
|
||||||
|
, directory
|
||||||
|
, filepath
|
||||||
|
, haskell-src-exts
|
||||||
|
, mtl
|
||||||
|
, random
|
||||||
|
, stackproject
|
||||||
|
, time
|
||||||
|
, vector
|
||||||
|
default-language: Haskell2010
|
||||||
|
|
||||||
|
test-suite stackproject-test
|
||||||
|
type: exitcode-stdio-1.0
|
||||||
|
main-is: Spec.hs
|
||||||
|
other-modules:
|
||||||
|
Paths_stackproject
|
||||||
|
hs-source-dirs:
|
||||||
|
test
|
||||||
|
ghc-options: -threaded -rtsopts -with-rtsopts=-N
|
||||||
|
build-depends:
|
||||||
|
aeson
|
||||||
|
, attoparsec
|
||||||
|
, base >=4.7 && <5
|
||||||
|
, bytestring
|
||||||
|
, codingame-hs
|
||||||
|
, containers >=0.5 && <0.7
|
||||||
|
, directory
|
||||||
|
, filepath
|
||||||
|
, haskell-src-exts
|
||||||
|
, mtl
|
||||||
|
, random
|
||||||
|
, stackproject
|
||||||
|
, time
|
||||||
|
, vector
|
||||||
|
default-language: Haskell2010
|
||||||
8
haskell/code-of-kutulu/test/Spec.hs
Normal file
8
haskell/code-of-kutulu/test/Spec.hs
Normal file
@@ -0,0 +1,8 @@
|
|||||||
|
import Simulation.Board
|
||||||
|
import Simulation.Data
|
||||||
|
|
||||||
|
main :: IO ()
|
||||||
|
main = putStrLn "Test suite not yet implemented"
|
||||||
|
|
||||||
|
emptyBoard :: Board
|
||||||
|
emptyBoard = V.generate 9 (\_ -> V.replicate 9 Air)
|
||||||
11
haskell/code-of-kutulu/workspace.code-workspace
Normal file
11
haskell/code-of-kutulu/workspace.code-workspace
Normal file
@@ -0,0 +1,11 @@
|
|||||||
|
{
|
||||||
|
"folders": [
|
||||||
|
{
|
||||||
|
"path": "."
|
||||||
|
},
|
||||||
|
{
|
||||||
|
"path": "..\\codingame-hs"
|
||||||
|
}
|
||||||
|
],
|
||||||
|
"settings": {}
|
||||||
|
}
|
||||||
@@ -27,7 +27,7 @@ loop1 pos depth acc
|
|||||||
in loop1 sim (depth - 1) acc'
|
in loop1 sim (depth - 1) acc'
|
||||||
|
|
||||||
sim1 :: Pos -> (Int, Pos)
|
sim1 :: Pos -> (Int, Pos)
|
||||||
sim1 pos = (\(val, (_,_, pos, _,_)) -> (val, pos)) (simulate board1 (0, 100, pos, singleton (0,4), empty))
|
sim1 pos = (\(val, (_,_, pos, _,_,_)) -> (val, pos)) (simulate board1 (0, 100, pos, singleton (0,4), singleton (3,4), empty))
|
||||||
|
|
||||||
board1 :: Board
|
board1 :: Board
|
||||||
board1 = fromList $ fmap fromList
|
board1 = fromList $ fmap fromList
|
||||||
|
|||||||
@@ -76,22 +76,22 @@ bot readLine writeLine = do
|
|||||||
let enemies = V.filter (\e -> case e of
|
let enemies = V.filter (\e -> case e of
|
||||||
EHero id _ _ _ -> id /= myId
|
EHero id _ _ _ -> id /= myId
|
||||||
_ -> False) heroes
|
_ -> False) heroes
|
||||||
let mines = V.filter (\e -> case e of
|
let eMines = V.filter (\e -> case e of
|
||||||
EMine oId _ -> oId /= myId
|
EMine oId _ -> oId /= myId
|
||||||
_ -> False) entities
|
_ -> False) entities
|
||||||
let minEMine = L.minimumBy (\e1 e2 -> compare (dist (posFromEntity e1) (posFromEntity hero)) (dist (posFromEntity e2) (posFromEntity hero))) mines
|
let minEMine = L.minimumBy (\e1 e2 -> compare (dist (posFromEntity e1) (posFromEntity hero)) (dist (posFromEntity e2) (posFromEntity hero))) eMines
|
||||||
let minTavernPos = L.minimumBy (\p1 p2 -> compare (dist p1 (posFromEntity hero)) (dist p2 (posFromEntity hero))) $ fmap (\(p, be) -> p) $ V.filter (\(p, be) -> isTavern be) iBoard
|
let minTavernPos = L.minimumBy (\p1 p2 -> compare (dist p1 (posFromEntity hero)) (dist p2 (posFromEntity hero))) $ fmap (\(p, be) -> p) $ V.filter (\(p, be) -> isTavern be) iBoard
|
||||||
|
|
||||||
let myMines = V.filter (\e -> case e of
|
let myMines = V.filter (\e -> case e of
|
||||||
EMine oId _ -> oId == myId
|
EMine oId _ -> oId == myId
|
||||||
_ -> False) entities
|
_ -> False) entities
|
||||||
|
|
||||||
let gs = gameState hero (fmap posFromEntity myMines) (fmap posFromEntity enemies)
|
let gs = gameState hero (fmap posFromEntity myMines) (fmap posFromEntity eMines) (fmap posFromEntity enemies)
|
||||||
let oldMines = length $ getMines gs
|
let oldMines = length $ getOwnMines gs
|
||||||
let sim = simulate board gs
|
let sim = simulate board gs
|
||||||
let newMines = length $ getMines $ snd sim
|
let newMines = length $ getOwnMines $ snd sim
|
||||||
|
|
||||||
let cmd = (\(_,(_,_,pos,_,_)) -> moveToPos pos) sim
|
let cmd = (\(_,(_,_,pos,_,_,_)) -> moveToPos pos) sim
|
||||||
|
|
||||||
-- let cmd = if newMines - oldMines > 0
|
-- let cmd = if newMines - oldMines > 0
|
||||||
-- then (\(_,(_,_,pos,_,_)) -> moveToPos pos) sim
|
-- then (\(_,(_,_,pos,_,_)) -> moveToPos pos) sim
|
||||||
@@ -100,12 +100,13 @@ bot readLine writeLine = do
|
|||||||
-- Nothing -> moveToEntity minEMine
|
-- Nothing -> moveToEntity minEMine
|
||||||
|
|
||||||
t2 <- getPOSIXTime
|
t2 <- getPOSIXTime
|
||||||
hPrint stderr $ newMines - oldMines
|
-- hPrint stderr $ newMines - oldMines
|
||||||
hPrint stderr $ round $ 1000 * (t2 - t1)
|
-- hPrint stderr $ round $ 1000 * (t2 - t1)
|
||||||
|
hPrint stderr $ minimum $ fmap (dist $ posFromEntity hero) (fmap posFromEntity eMines)
|
||||||
putStrLn cmd
|
putStrLn cmd
|
||||||
|
|
||||||
getMines :: GameState -> V.Vector Pos
|
getOwnMines :: GameState -> V.Vector Pos
|
||||||
getMines (_,_,_,m,_) = m
|
getOwnMines (_,_,_,m,_,_) = m
|
||||||
|
|
||||||
moveToEntity :: Entity -> String
|
moveToEntity :: Entity -> String
|
||||||
moveToEntity e = case e of
|
moveToEntity e = case e of
|
||||||
@@ -124,9 +125,9 @@ posFromEntity :: Entity -> (Int, Int)
|
|||||||
posFromEntity (EHero _ p _ _) = p
|
posFromEntity (EHero _ p _ _) = p
|
||||||
posFromEntity (EMine _ p) = p
|
posFromEntity (EMine _ p) = p
|
||||||
|
|
||||||
gameState :: Entity -> V.Vector Pos -> V.Vector Pos -> GameState
|
gameState :: Entity -> V.Vector Pos -> V.Vector Pos -> V.Vector Pos -> GameState
|
||||||
gameState (EHero _ pos l g) mines enemies = (g, l, pos, mines, enemies)
|
gameState (EHero _ pos l g) oMines eMines enemies = (g, l, pos, oMines, eMines, enemies)
|
||||||
gameState (EMine _ pos) mines enemies = (-1, -1, pos, mines, enemies)
|
gameState (EMine _ pos) oMines eMines enemies = (-1, -1, pos, oMines, eMines, enemies)
|
||||||
|
|
||||||
isTavern :: BoardEntity -> Bool
|
isTavern :: BoardEntity -> Bool
|
||||||
isTavern Tavern = True
|
isTavern Tavern = True
|
||||||
|
|||||||
@@ -25,7 +25,7 @@ simulate :: Board -> GameState -> (Int, GameState)
|
|||||||
simulate board = simulateMove board (-1,-1) searchDepth
|
simulate board = simulateMove board (-1,-1) searchDepth
|
||||||
|
|
||||||
simulateMove :: Board -> Pos -> Int -> GameState -> (Int, GameState)
|
simulateMove :: Board -> Pos -> Int -> GameState -> (Int, GameState)
|
||||||
simulateMove board prevPos depth state@(_,_,pos,_,_)
|
simulateMove board prevPos depth state@(_,_,pos,_,_,_)
|
||||||
| depth == 0 =
|
| depth == 0 =
|
||||||
let state' = evalMove board state
|
let state' = evalMove board state
|
||||||
in (evalGameState state', state')
|
in (evalGameState state', state')
|
||||||
@@ -43,39 +43,42 @@ simulateMove board prevPos depth state@(_,_,pos,_,_)
|
|||||||
in L.maximumBy (\(v1, _) (v2, _) -> compare v1 v2) valsWithOldPos
|
in L.maximumBy (\(v1, _) (v2, _) -> compare v1 v2) valsWithOldPos
|
||||||
|
|
||||||
updatePos :: Pos -> GameState -> GameState
|
updatePos :: Pos -> GameState -> GameState
|
||||||
updatePos pos (gold, life, _, mines, enemies) = (gold, life, pos, mines, enemies)
|
updatePos pos (gold, life, _, oMines, eMines, enemies) = (gold, life, pos, oMines, eMines, enemies)
|
||||||
|
|
||||||
-- update State according to hero position on board
|
-- update State according to hero position on board
|
||||||
-- executed every move
|
-- executed every move
|
||||||
evalMove :: Board -> GameState -> GameState
|
evalMove :: Board -> GameState -> GameState
|
||||||
evalMove board state@(gold, life, pos, mines, enemies) = evalDeath $ evalEnemies evalBuildings
|
evalMove board state@(gold, life, pos, oMines, eMines, enemies) = evalDeath $ evalEnemies evalBuildings
|
||||||
where
|
where
|
||||||
evalBuildings
|
evalBuildings
|
||||||
| entity == Air = (gold + length mines, thirst life, pos, mines, enemies)
|
| entity == Air = (gold + length oMines, thirst life, pos, oMines, eMines, enemies)
|
||||||
| entity == SpawnPoint = (gold + length mines, thirst life, pos, mines, enemies)
|
| entity == SpawnPoint = (gold + length oMines, thirst life, pos, oMines, eMines, enemies)
|
||||||
| entity == Tavern =
|
| entity == Tavern =
|
||||||
if gold >= 2 then
|
if gold >= 2 then
|
||||||
( gold + length mines - 2
|
( gold + length oMines - 2
|
||||||
, min 100 (life + 50) -- TODO: Check if life is +19
|
, min 100 (life + 50) -- TODO: Check if life is +19
|
||||||
, pos
|
, pos
|
||||||
, mines
|
, oMines
|
||||||
|
, eMines
|
||||||
, enemies
|
, enemies
|
||||||
)
|
)
|
||||||
else
|
else
|
||||||
( gold + length mines
|
( gold + length oMines
|
||||||
, thirst life
|
, thirst life
|
||||||
, pos
|
, pos
|
||||||
, mines
|
, oMines
|
||||||
|
, eMines
|
||||||
, enemies
|
, enemies
|
||||||
)
|
)
|
||||||
| entity == Mine =
|
| entity == Mine =
|
||||||
let addMine = pos `V.notElem` mines
|
let addMine = pos `V.notElem` oMines
|
||||||
mines' = if addMine then V.cons pos mines else mines
|
oMines' = if addMine then V.cons pos oMines else oMines
|
||||||
in
|
in
|
||||||
( gold + length mines'
|
( gold + length oMines'
|
||||||
, if addMine then thirst life - 20 else thirst life
|
, if addMine then thirst life - 20 else thirst life
|
||||||
, pos
|
, pos
|
||||||
, mines'
|
, oMines'
|
||||||
|
, eMines
|
||||||
, enemies
|
, enemies
|
||||||
)
|
)
|
||||||
| entity == Wall = state -- should never happen
|
| entity == Wall = state -- should never happen
|
||||||
@@ -83,11 +86,11 @@ evalMove board state@(gold, life, pos, mines, enemies) = evalDeath $ evalEnemies
|
|||||||
entity = boardPos board pos
|
entity = boardPos board pos
|
||||||
-- TODO: Gegner verliert auch Leben
|
-- TODO: Gegner verliert auch Leben
|
||||||
evalEnemies :: GameState -> GameState
|
evalEnemies :: GameState -> GameState
|
||||||
evalEnemies state'@(gold', life', pos', mines', enemies')
|
evalEnemies state'@(gold', life', pos', oMines', eMines', enemies')
|
||||||
| any (<2) $ fmap (dist pos') enemies' = (gold', life' - 20, pos', mines', enemies')
|
| any (<3) $ fmap (dist pos') enemies' = (gold', life' - 20, pos', oMines', eMines', enemies')
|
||||||
| otherwise = state'
|
| otherwise = state'
|
||||||
evalDeath state'@(gold', life', pos', mines', enemies')
|
evalDeath state'@(gold', life', pos', oMines', eMines', enemies')
|
||||||
| life' < 5 = (gold', 100, (0,0), V.empty, enemies') -- TODO: starting position is not 0,0 but spawnpoint
|
| life' < 5 = (gold', 100, (0,0), V.empty, eMines', enemies') -- TODO: starting position is not 0,0 but spawnpoint, enemy gets own mines
|
||||||
| otherwise = state'
|
| otherwise = state'
|
||||||
|
|
||||||
thirst life = max 1 (life - 1)
|
thirst life = max 1 (life - 1)
|
||||||
@@ -95,14 +98,20 @@ thirst life = max 1 (life - 1)
|
|||||||
-- retuns the evalutaion of the current move
|
-- retuns the evalutaion of the current move
|
||||||
-- executed if maximum depth is reached
|
-- executed if maximum depth is reached
|
||||||
evalGameState :: GameState -> Int
|
evalGameState :: GameState -> Int
|
||||||
evalGameState (gold, life, _, mines, _) = gold + (life `div` 10) + length mines * 2 -- TODO: Warum macht nur mines quatsch?
|
evalGameState (gold, life, hero, oMines, eMines, _) = -- TODO: Warum macht nur mines quatsch?
|
||||||
|
gold
|
||||||
|
+ (life `div` 10)
|
||||||
|
+ length oMines
|
||||||
|
- minMineDist
|
||||||
|
where
|
||||||
|
minMineDist = minimum $ fmap (dist hero) eMines
|
||||||
|
|
||||||
-- get BoardInternalEntity Enum of Pos on BoardInternal
|
-- get BoardInternalEntity Enum of Pos on BoardInternal
|
||||||
boardPos :: Board -> Pos -> BoardEntity
|
boardPos :: Board -> Pos -> BoardEntity
|
||||||
boardPos board (x,y) = (board V.! y) V.! x
|
boardPos board (x,y) = (board V.! y) V.! x
|
||||||
|
|
||||||
posValid :: Board -> GameState -> Pos -> Bool
|
posValid :: Board -> GameState -> Pos -> Bool
|
||||||
posValid board (_, _, _, mines, _) pos@(x,y) = onBoardInternal && boardPos' /= Wall && pos `notElem` mines
|
posValid board (_,_,_,mines,_,_) pos@(x,y) = onBoardInternal && boardPos' /= Wall && pos `notElem` mines
|
||||||
where
|
where
|
||||||
size = length board
|
size = length board
|
||||||
boardPos' = boardPos board pos
|
boardPos' = boardPos board pos
|
||||||
|
|||||||
@@ -10,5 +10,5 @@ type IndexedBoard = V.Vector (Pos, BoardEntity)
|
|||||||
|
|
||||||
type Pos = (Int, Int)
|
type Pos = (Int, Int)
|
||||||
|
|
||||||
-- (gold, life, hero pos, own mines, enemies)
|
-- (gold, life, hero pos, own mines, other mines, enemies)
|
||||||
type GameState = (Int, Int, Pos, V.Vector Pos, V.Vector Pos)
|
type GameState = (Int, Int, Pos, V.Vector Pos, V.Vector Pos, V.Vector Pos)
|
||||||
|
|||||||
Reference in New Issue
Block a user