seperate haskell und purescript directories
This commit is contained in:
10
purescript/code_vs_zombies/.gitignore
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10
purescript/code_vs_zombies/.gitignore
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/bower_components/
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/node_modules/
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/.pulp-cache/
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/output/
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/generated-docs/
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/.psc-package/
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/.psc*
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/.purs*
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/.psa*
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/.spago
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27
purescript/code_vs_zombies/.vscode/tasks.json
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27
purescript/code_vs_zombies/.vscode/tasks.json
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{
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// See https://go.microsoft.com/fwlink/?LinkId=733558
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// for the documentation about the tasks.json format
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"version": "2.0.0",
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"tasks": [
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{
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"label": "build_purescript",
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"type": "shell",
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"command": "spago bundle-app",
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"presentation": {
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"echo": true,
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"focus": true,
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"reveal": "silent"
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},
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"group": {
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"kind": "build",
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"isDefault": true
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}
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},
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{
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"label": "build_purescript_old",
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"type": "shell",
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"command": "spago bundle-app && sed -i \"$ d\" index.js && uglifyjs index.js --compress --mangle --output index.js",
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"group": "build"
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}
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]
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}
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128
purescript/code_vs_zombies/packages.dhall
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128
purescript/code_vs_zombies/packages.dhall
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{-
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Welcome to your new Dhall package-set!
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Below are instructions for how to edit this file for most use
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cases, so that you don't need to know Dhall to use it.
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## Warning: Don't Move This Top-Level Comment!
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Due to how `dhall format` currently works, this comment's
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instructions cannot appear near corresponding sections below
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because `dhall format` will delete the comment. However,
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it will not delete a top-level comment like this one.
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## Use Cases
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Most will want to do one or both of these options:
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1. Override/Patch a package's dependency
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2. Add a package not already in the default package set
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This file will continue to work whether you use one or both options.
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Instructions for each option are explained below.
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### Overriding/Patching a package
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Purpose:
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- Change a package's dependency to a newer/older release than the
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default package set's release
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- Use your own modified version of some dependency that may
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include new API, changed API, removed API by
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using your custom git repo of the library rather than
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the package set's repo
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Syntax:
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Replace the overrides' "{=}" (an empty record) with the following idea
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The "//" or "⫽" means "merge these two records and
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when they have the same value, use the one on the right:"
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-------------------------------
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let overrides =
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{ packageName =
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upstream.packageName // { updateEntity1 = "new value", updateEntity2 = "new value" }
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, packageName =
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upstream.packageName // { version = "v4.0.0" }
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, packageName =
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upstream.packageName // { repo = "https://www.example.com/path/to/new/repo.git" }
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}
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-------------------------------
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Example:
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-------------------------------
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let overrides =
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{ halogen =
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upstream.halogen // { version = "master" }
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, halogen-vdom =
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upstream.halogen-vdom // { version = "v4.0.0" }
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}
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-------------------------------
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### Additions
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Purpose:
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- Add packages that aren't already included in the default package set
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Syntax:
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Replace the additions' "{=}" (an empty record) with the following idea:
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-------------------------------
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let additions =
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{ package-name =
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{ dependencies =
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[ "dependency1"
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, "dependency2"
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]
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, repo =
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"https://example.com/path/to/git/repo.git"
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, version =
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"tag ('v4.0.0') or branch ('master')"
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}
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, package-name =
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{ dependencies =
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[ "dependency1"
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, "dependency2"
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]
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, repo =
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"https://example.com/path/to/git/repo.git"
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, version =
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"tag ('v4.0.0') or branch ('master')"
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}
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, etc.
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}
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-------------------------------
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Example:
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-------------------------------
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let additions =
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{ benchotron =
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{ dependencies =
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[ "arrays"
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, "exists"
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, "profunctor"
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, "strings"
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, "quickcheck"
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, "lcg"
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, "transformers"
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, "foldable-traversable"
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, "exceptions"
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, "node-fs"
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, "node-buffer"
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, "node-readline"
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, "datetime"
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, "now"
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]
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, repo =
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"https://github.com/hdgarrood/purescript-benchotron.git"
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, version =
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"v7.0.0"
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}
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}
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-------------------------------
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-}
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let upstream =
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https://github.com/purescript/package-sets/releases/download/psc-0.13.6-20200404/packages.dhall sha256:f239f2e215d0cbd5c203307701748581938f74c4c78f4aeffa32c11c131ef7b6
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let overrides = {=}
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let additions = {=}
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in upstream // overrides // additions
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17
purescript/code_vs_zombies/spago.dhall
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17
purescript/code_vs_zombies/spago.dhall
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{-
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Welcome to a Spago project!
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You can edit this file as you like.
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-}
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{ name = "shadown_of_the_knight"
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, dependencies =
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[ "arrays"
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, "console"
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, "effect"
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, "integers"
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, "math"
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, "psci-support"
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, "random"
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]
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, packages = ./packages.dhall
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, sources = [ "src/**/*.purs", "test/**/*.purs" ]
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}
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35
purescript/code_vs_zombies/src/Lib.purs
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35
purescript/code_vs_zombies/src/Lib.purs
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module Lib where
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import Prelude
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import Data.Int (fromNumber, pow, toNumber)
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import Data.Maybe (fromMaybe)
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import Math as M
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import Range (Area(..), Pos(..), Range(..))
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maxPos :: Pos -> Int
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maxPos (Pos x y) = max x y
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minPos :: Pos -> Int
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minPos (Pos x y) = min x y
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getMiddlePos :: Area -> Pos
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getMiddlePos (Area (Range x1 x2) (Range y1 y2)) = Pos x y
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where
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x = abs (x1 + x2) / 2
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y = abs (y1 + y2) / 2
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abs :: Int -> Int
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abs x = fromMaybe 0 $ fromNumber $ M.abs $ toNumber x
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sqrt :: Int -> Int
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sqrt x = fromMaybe 0 $ fromNumber $ M.sqrt $ toNumber x
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dist :: Pos -> Pos -> Int
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dist (Pos x1 y1) (Pos x2 y2) = sqrt $ a2 + b2
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where
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a2 = abs (x2 - x1) `pow` 2
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b2 = abs (y2 - y1) `pow` 2
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toPos :: forall e. { x :: Int, y :: Int | e } -> Pos
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toPos p = Pos p.x p.y
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47
purescript/code_vs_zombies/src/Main.purs
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47
purescript/code_vs_zombies/src/Main.purs
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module Main where
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import Prelude
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import Data.Array (any, drop, head, length, sortBy)
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import Data.Maybe (Maybe(..))
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import Effect (Effect)
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import Effect.Console (log)
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import Lib (dist, toPos)
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import Range (Pos(..))
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import Reader (Player, Human, parseInput)
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main :: Effect Unit
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main = do
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loop Nothing
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loop :: Maybe Pos -> Effect Unit
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loop target = do
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input <- parseInput
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loop' input.player input.humans target
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loop' :: Player -> Array Human -> Maybe Pos -> Effect Unit
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loop' player humans target = do
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let nearestHuman = sortBy (\h1 h2 -> compare (dist (toPos h1) playerPos) (dist (toPos h2) playerPos)) humans
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let sndHuman = if length nearestHuman > 1 then drop 1 nearestHuman else nearestHuman
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let target' = case target of
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Just t -> if targetAlive then [t] else map toPos sndHuman
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Nothing -> if length nearestHuman == 2 then map toPos sndHuman else map toPos nearestHuman
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let pos = case head target' of
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Just p -> p
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Nothing -> Pos 6000 6000
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log $ show pos
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loop $ Just pos
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where
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playerPos :: Pos
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playerPos = toPos player
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targetAlive :: Boolean
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targetAlive = case target of
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Just (Pos tx ty) -> any (\h -> h.x == tx && h.y == ty) humans
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Nothing -> false
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26
purescript/code_vs_zombies/src/Ruler.purs
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26
purescript/code_vs_zombies/src/Ruler.purs
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module Range
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( Area(..)
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, Pos(..)
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, Range(..)
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, range
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) where
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import Prelude
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-- data Building = Building Int Int
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data Pos = Pos Int Int
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data Area = Area Range Range
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instance showPos :: Show Pos where
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show (Pos x y) = show x <> " " <> show y
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instance showRange :: Show Range where
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show (Range x y) = show x <> "-" <> show y
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instance showArea :: Show Area where
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show (Area r1 r2) = show r1 <> " / " <> show r2
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data Range = Range Int Int
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range :: Int -> Int -> Range
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range x y = Range (min x y) (max x y)
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47
purescript/code_vs_zombies/src/ffi/Reader.js
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47
purescript/code_vs_zombies/src/ffi/Reader.js
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"use strict";
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exports.readline = readline
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exports.parseInput = function() {
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var inputs = readline().split(' ');
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var x = parseInt(inputs[0]);
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var y = parseInt(inputs[1]);
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var humanCount = parseInt(readline());
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var humans = []
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for (let i = 0; i < humanCount; i++) {
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var inputs = readline().split(' ');
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var humanId = parseInt(inputs[0]);
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var humanX = parseInt(inputs[1]);
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var humanY = parseInt(inputs[2]);
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humans.push({
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id: humanId,
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x: humanX,
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y: humanY,
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})
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}
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var zombieCount = parseInt(readline());
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var zombies = []
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for (let i = 0; i < zombieCount; i++) {
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var inputs = readline().split(' ');
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var zombieId = parseInt(inputs[0]);
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var zombieX = parseInt(inputs[1]);
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var zombieY = parseInt(inputs[2]);
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var zombieXNext = parseInt(inputs[3]);
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var zombieYNext = parseInt(inputs[4]);
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zombies.push({
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id: zombieId,
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x: zombieX,
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y: zombieY,
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nextX: zombieXNext,
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nextY: zombieYNext,
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})
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}
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return {
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player: { x, y },
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humanCount,
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zombieCount,
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humans,
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zombies,
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}
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};
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34
purescript/code_vs_zombies/src/ffi/Reader.purs
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34
purescript/code_vs_zombies/src/ffi/Reader.purs
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module Reader where
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import Effect (Effect)
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type Player =
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{ x :: Int
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, y :: Int
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}
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type Human =
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{ id :: Int
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, x :: Int
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, y :: Int
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}
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type Zombie =
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{ id :: Int
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, x :: Int
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, y :: Int
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, nextX :: Int
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, nextY :: Int
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}
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type GameInput =
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{ player :: Player
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, humanCount :: Int
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, zombieCount :: Int
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, humans :: Array Human
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, zombies :: Array Zombie
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}
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foreign import parseInput :: Effect GameInput
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foreign import readline :: Effect String
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19
purescript/code_vs_zombies/test/Main.purs
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19
purescript/code_vs_zombies/test/Main.purs
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@@ -0,0 +1,19 @@
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module Test.Main where
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import Prelude
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import Effect (Effect)
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import Effect.Console (log)
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main :: Effect Unit
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main = do
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let input = {
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x: 20,
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y: 20,
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width: 100,
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height: 100,
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turns: 50
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}
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-- loop input $ calcWindows input
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log "hi"
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7
purescript/code_vs_zombies/workspace.code-workspace
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7
purescript/code_vs_zombies/workspace.code-workspace
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@@ -0,0 +1,7 @@
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{
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"folders": [
|
||||
{
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"path": "."
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||||
}
|
||||
]
|
||||
}
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Reference in New Issue
Block a user