seperate haskell und purescript directories

This commit is contained in:
weiss
2020-04-19 05:51:24 +02:00
parent 7dfe85a5fd
commit 49481147ff
67 changed files with 5 additions and 0 deletions

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module BotRunner
( Bot
, escapedInputInErrorPrefix
, runBot
) where
import Control.Monad
import System.IO
-- A Codingame bot where input and output have been abstracted out.
type Bot = IO String -> (String -> IO ()) -> IO ()
escapedInputInErrorPrefix :: String
escapedInputInErrorPrefix = "#"
-- Run a bot in the Codingame Arena (or IDE).
runBot
:: Bool -- Shall the bots input be echoed on stderr to be able to replay any game result?
-> Bot -- The bot.
-> IO ()
runBot echoInput bot = do
hSetBuffering stdout NoBuffering
bot readLine writeLine
where
readLine = do
line <- getLine
when echoInput $
hPutStrLn stderr (escapedInputInErrorPrefix ++ line)
return line
writeLine = putStrLn

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module Codingame
( bundle
) where
import Codingame.WebServices
import Codingame.SourcePackager
import Language.Haskell.Exts
import BotRunner
import Player
import Debug
sourcePath = "src/Player.hs"
parseMode :: ParseMode
parseMode = ParseMode {
parseFilename = "<unknown>.hs",
baseLanguage = Haskell2010,
extensions = [EnableExtension ScopedTypeVariables, EnableExtension LambdaCase, EnableExtension MultiWayIf],
ignoreLanguagePragmas = False,
ignoreLinePragmas = True,
fixities = Just preludeFixities,
ignoreFunctionArity = False
}
bundle :: IO ()
bundle = do
source <- createMonolithicSourceWithMode parseMode sourcePath
credentials <- readCredentials "credentials.json"
putStrLn source
let file = "Bundled.hs"
writeFile file $ "{-# LANGUAGE ScopedTypeVariables, LambdaCase, MultiWayIf #-}\n" ++ source

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module Debug
( trace
, _trace
, traceList
,_traceList
) where
import Data.List
import qualified Debug.Trace as Trace
trace :: Show a => String -> a -> a
trace message x = Trace.trace (message ++ " = " ++ show x) x
_trace :: String -> a -> a
_trace _ = id
traceList :: Show a => String -> [a] -> [a]
traceList message xs = Trace.trace (message ++ " = [\n\t" ++ intercalate "\n\t" (map show xs) ++ "\n]") xs
_traceList :: Show a => String -> [a] -> [a]
_traceList _ = id

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{-# LANGUAGE ScopedTypeVariables #-}
module Graph where
import Prelude
import qualified Data.Map as M
import qualified Data.Set as S
import Data.Maybe
import qualified Data.Sequence as Seq
newtype Graph v = Graph (M.Map v (Seq.Seq v))
empty :: forall v. Graph v
empty = Graph M.empty
addNode :: forall v. Ord v => Graph v -> v -> Graph v
addNode (Graph m) v = Graph $ M.insert v Seq.empty m
-- adds an Edge from Node "from" to Node "to"
-- returns the graph unmodified if "to" does not exist
addEdge :: forall v. Ord v => Graph v -> v -> v -> Graph v
addEdge g@(Graph m) from to = Graph $ M.update updateVal from m
where
updateVal :: Seq.Seq v -> Maybe (Seq.Seq v)
updateVal nodes
| g `contains` to = Just $ to Seq.<| nodes
| otherwise = Just nodes
toMap :: forall v. Graph v -> M.Map v (Seq.Seq v)
toMap (Graph m) = m
adjacentEdges :: forall v. Ord v => Graph v -> v -> Seq.Seq v
adjacentEdges (Graph m) nodeId = fromMaybe Seq.empty $ M.lookup nodeId m
contains :: forall v. Ord v => Graph v -> v -> Bool
contains (Graph m) key = case M.lookup key m of
Just _ -> True
Nothing -> False
-- shortestPath :: forall v. Ord v => Graph v -> v -> v -> Seq v
-- shortestPath g@(Graph m) from to = reverse $ shortestPath' (from, Seq.empty) Seq.empty S.empty
-- where
-- shortestPath' :: (v, Seq v) -> [(v, Seq v)] -> S.Set v-> Seq v
-- shortestPath' from queue visited
-- | fst from == to = snd from
-- | length newQueue == 0 = Seq.empty
-- | otherwise = shortestPath' (head newQueue) newQueue (S.insert (fst from) visited)
-- where
-- adjacent :: S.Set v
-- adjacent = S.fromList $ adjacentEdges g (fst from)
-- newQueue :: [(v, Seq v)]
-- newQueue = drop 1 queue <> ( map (\x -> (x, fst from : snd from)) (S.toList $ S.difference adjacent visited) )
shortestPathList :: forall v. Ord v => Graph v -> v -> v -> Seq.Seq v
shortestPathList g@(Graph m) from to = Seq.reverse $ shortestPath' (from, Seq.empty) Seq.empty Seq.empty
where
shortestPath' :: (v, Seq.Seq v) -> Seq.Seq (v, Seq.Seq v) -> Seq.Seq v-> Seq.Seq v
shortestPath' from queue visited
| fst from == to = snd from
| otherwise = case Seq.viewl newQueue of
n Seq.:< _ -> shortestPath' n newQueue (fst from Seq.<| visited)
Seq.EmptyL -> Seq.empty
where
adjacent :: Seq.Seq v
adjacent = adjacentEdges g (fst from)
newQueue :: Seq.Seq (v, Seq.Seq v)
newQueue = Seq.drop 1 queue <> (fmap (\x -> (x, fst from Seq.<| snd from)) (adjacent `without` visited) )
without :: Eq a => Seq.Seq a -> Seq.Seq a -> Seq.Seq a
without seq1 seq2 = Seq.filter (\e -> all ((/=) e) seq2) seq1
with :: Eq a => Seq.Seq a -> Seq.Seq a -> Seq.Seq a
with seq1 seq2 = seq1 <> (seq2 `without` seq1)
-- pathExists :: forall v. Ord v => Graph v -> v -> v -> Bool
-- pathExists g@(Graph m) from to = shortestPath' from Seq.empty Seq.empty
-- where
-- shortestPath' :: v -> Seq v -> Seq v -> Bool
-- shortestPath' from queue visited
-- | from == to = True
-- | otherwise = case head $ newQueue of
-- Just n -> shortestPath' n newQueue (from : visited)
-- Nothing -> False
-- where
-- adjacent :: Seq v
-- adjacent = adjacentEdges g from
-- newQueue :: Seq v
-- newQueue = drop 1 queue <> (adjacent \\ visited)
dfs :: forall v. Ord v => Graph v -> v -> v -> Bool
dfs g@(Graph m) from to = dfs' g from to Seq.empty
dfs' :: forall v. Ord v => Graph v -> v -> v -> Seq.Seq v -> Bool
dfs' g@(Graph m) from to visited
| from == to = True
| otherwise = any ((==) True) $ subcalls (adjacent `without` visited)
where
subcalls = fmap (\f -> dfs' g f to visited')
visited' = with visited adjacent
adjacent = adjacentEdges g from

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{-# LANGUAGE ScopedTypeVariables, LambdaCase, MultiWayIf #-}
module Player
( runMain
) where
import System.IO
import Control.Monad
import System.Random
import Data.Char (digitToInt)
import Data.List (minimumBy)
import BotRunner
import Graph
data BoardEntity = BSpawnPoint Int | BWall | BTavern | BMine | BEmpty deriving (Show, Eq)
type Board = [[BoardEntity]]
type IndexedBoard = [(Pos, BoardEntity)]
type Pos = (Int, Int)
-- Id, Pos, life, gold
data Entity
= Hero Int Pos Int Int
| Mine Int Pos
runMain :: IO ()
runMain = runBot True bot
bot :: Bot
bot readLine writeLine = do
-- let graph = foldl addEdge' graph' $ concatMap nodeConnections nodes
-- hPrint stderr $ shortestPathList graph "[0,0]" "[6,5]"
input_line <- getLine
let size = read input_line :: Int
board' <- replicateM size getLine
let board :: Board = map (\br -> map (\se -> if
| se == '.' -> BEmpty
| se == '#' -> BWall
| se == 'T' -> BTavern
| se == 'M' -> BMine
| otherwise -> BSpawnPoint $ digitToInt se) br) board'
input_line <- getLine
let iBoard :: IndexedBoard = concatMap (\(i_r, br) -> map (\(i_c, bc) -> ((i_c, i_r), bc)) br) $ zip [0..9] $ map (zip [0..9]) board
let myId = read input_line :: Int -- ID of your hero
-- game loop
forever $ do
input_line <- getLine
let entitycount = read input_line :: Int -- the number of entities
entities <- replicateM entitycount $ do
input_line <- getLine
let input = words input_line
let entitytype = input!!0 -- HERO or MINE
let id = read (input!!1) :: Int -- the ID of a hero or the owner of a mine
let x = read (input!!2) :: Int -- the x position of the entity
let y = read (input!!3) :: Int -- the y position of the entity
let life = read (input!!4) :: Int -- the life of a hero (-1 for mines)
let gold = read (input!!5) :: Int -- the gold of a hero (-1 for mines)
pure $ if entitytype == "HERO"
then Hero id (x,y) life gold
else Mine id (x,y)
let heroes = filter (\e -> case e of
Hero _ _ _ _ -> True
_ -> False) entities
let hero = head $ filter (\e -> case e of
Hero id _ _ _ -> id == myId
_ -> False) heroes
let mines = filter (\e -> case e of
Mine oId _ -> oId /= myId
_ -> False) entities
let minMine = minimumBy (\e1 e2 -> compare (dist (posFromEntity e1) (posFromEntity hero)) (dist (posFromEntity e2) (posFromEntity hero))) mines
let minTavernPos = minimumBy (\p1 p2 -> compare (dist p1 (posFromEntity hero)) (dist p2 (posFromEntity hero))) $ map (\(p, be) -> p) $ filter (\(p, be) -> isTavern be) iBoard
-- hPrint stderr minMine
-- WAIT | NORTH | EAST | SOUTH | WEST
r <- randomRIO (0,3) :: IO Int
let dir = if r == 0
then "NORTH"
else if r == 1
then "EAST"
else if r == 2
then "SOUTH"
else
"WEST"
putStrLn $ case life hero of
Just lp -> if lp < 30 then moveToPos minTavernPos else moveToEntity minMine
Nothing -> moveToEntity minMine
moveToEntity :: Entity -> String
moveToEntity e = case e of
Hero _ p _ _ -> cout p
Mine _ p -> cout p
where cout (x,y) = "MOVE " <> (show x) <> " " <> (show y)
moveToPos :: (Int, Int) -> String
moveToPos (x, y) = "MOVE " <> (show x) <> " " <> (show y)
dist :: Pos -> Pos -> Int
dist (x1, y1) (x2, y2) = abs (x2 - x1) + abs (y2 - y1)
life :: Entity -> Maybe Int
life (Hero _ _ l _) = Just l
life _ = Nothing
posFromEntity :: Entity -> (Int, Int)
posFromEntity (Hero _ p _ _) = p
posFromEntity (Mine _ p) = p
isTavern :: BoardEntity -> Bool
isTavern BTavern = True
isTavern _ = False
addEdge' :: Ord v => Graph v -> [v] -> Graph v
addEdge' g v = addEdge'' g v
where
addEdge'' :: Ord v => Graph v -> [v] -> Graph v
addEdge'' g [a,b] = addEdge g a b
graph' = foldl addNode empty sNodes
sNodes :: [String]
sNodes = map (\n -> show n) nodes
nodes = do
x <- [0..9]
y <- [0..9]
return [x, y]
nodeConnections :: [Int] -> [[String]]
nodeConnections [x, y] = [ [o, show [x-1,y]], [o, show [x+1,y]], [o, show [x,y-1]], [o, show [x,y+1]] ]
where o = show [x, y]
nodeConnections _ = []