use State Monad for GameState
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@@ -23,12 +23,12 @@ type SiteInfo =
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type ProtoSite =
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{ id :: Int
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, gold :: Int -- The total number of gold remaining to be mined from this site (-1 if unknown)
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, maxMineSize :: Int -- The maximum rate that a mine can extract gold from this site (-1 if unknown)
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, structureType :: Int -- -1 No structure, 0 Goldmine, 1 Tower, 2 Barracks
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, owner :: Int -- -1 No structure, 0 friendly, 1 enemy
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, param1 :: Int -- -1 No structure, else turns till training
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, param2 :: Int -- -1 No structure, barracks: 0 knight 1 archer
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, gold :: Int
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, maxMineSize :: Int
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, structureType :: Int
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, owner :: Int
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, param1 :: Int
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, param2 :: Int
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}
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type Site =
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@@ -36,12 +36,13 @@ type Site =
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, x :: Int
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, y :: Int
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, radius :: Int
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, gold :: Int
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, maxMineSize :: Int
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, structureType :: Int
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, owner :: Int
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, param1 :: Int
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, param2 :: Int
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, gold :: Int -- The total number of gold remaining to be mined from this site (-1 if unknown)
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, maxMineSize :: Int -- The maximum rate that a mine can extract gold from this site (-1 if unknown)
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, structureType :: Int -- -1 No structure, 0 Goldmine, 1 Tower, 2 Barracks
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, owner :: Int -- -1 No structure, 0 friendly, 1 enemy
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, param1 :: Int -- -1 No structure, else turns till training
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, param2 :: Int -- -1 No structure, barracks: 0 knight 1 archer
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, mineLvl :: Int -- -1 whatever, otherwise curr. mine lvl
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}
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type Minion =
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